Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
If FS is after authenticity, why the rule changes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tuomas Hämäläinen" data-source="post: 14513" data-attributes="member: 787"><p>Difficulty presets already exist in the games, at least in WPC systems, though it's a separate adjustment from balls per game, and I think it should be kept that way, to be as faithful to the original as possible.</p><p></p><p>----</p><p></p><p>I don't pretend to know the process and technology behind simulating all that pinball hardware, but if the playfield machinery as well as the controller boards are accurately simulated and all the inputs and outputs are there for the ROMs to see and use, I'm wondering why exactly is it difficult to have access to the operator menus... Shouldn't it be as simple as whipping up a UI that has the four switches inside the coin door and wiring those up to the simulated switch matrix? Again, just thinking out loud here.</p></blockquote><p></p>
[QUOTE="Tuomas Hämäläinen, post: 14513, member: 787"] Difficulty presets already exist in the games, at least in WPC systems, though it's a separate adjustment from balls per game, and I think it should be kept that way, to be as faithful to the original as possible. ---- I don't pretend to know the process and technology behind simulating all that pinball hardware, but if the playfield machinery as well as the controller boards are accurately simulated and all the inputs and outputs are there for the ROMs to see and use, I'm wondering why exactly is it difficult to have access to the operator menus... Shouldn't it be as simple as whipping up a UI that has the four switches inside the coin door and wiring those up to the simulated switch matrix? Again, just thinking out loud here. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
If FS is after authenticity, why the rule changes?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top