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Farsight Studios
The Pinball Arcade / Farsight Studios
If FS is after authenticity, why the rule changes?
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<blockquote data-quote="Dan" data-source="post: 16358" data-attributes="member: 64"><p>I'm no programmer but perhaps somebody would be so kind to explain why Virtual Pinball has <strong>fully</strong> emulated tables and you can tweak the operator's menu as much as you like. So how come it's so hard for Farsight? Besides that, the PHOF tables and probably TPA ones too are much easier than in real life. Guess I'm not the only one been humiliated by a real MM after playing it on a console. Anyway, all this "<em> We want our videogame version to play exactly the same as the table played when it was new</em>" is nothing more than a sales pitch for the casuals. Congrats for selling in the thousands Farsight, but you should tell it like it is. It's a recreation, not emulation.</p></blockquote><p></p>
[QUOTE="Dan, post: 16358, member: 64"] I'm no programmer but perhaps somebody would be so kind to explain why Virtual Pinball has [B]fully[/B] emulated tables and you can tweak the operator's menu as much as you like. So how come it's so hard for Farsight? Besides that, the PHOF tables and probably TPA ones too are much easier than in real life. Guess I'm not the only one been humiliated by a real MM after playing it on a console. Anyway, all this "[I] We want our videogame version to play exactly the same as the table played when it was new[/I]" is nothing more than a sales pitch for the casuals. Congrats for selling in the thousands Farsight, but you should tell it like it is. It's a recreation, not emulation. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
If FS is after authenticity, why the rule changes?
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