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Farsight Studios
The Pinball Arcade / Farsight Studios
If FS is limited to the number of B/W tables, why waste them?
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<blockquote data-quote="Fuseball" data-source="post: 58106" data-attributes="member: 539"><p>That's a very valid point. The tension and difficulty in a pinball is constant or only ramped up by the player's nerves as they realise they are playing a really good ball or game. It is possible that pinball's inability to change its difficulty made it look unexciting and lacking in dynamics compared to videogames.</p><p></p><p>Personally, I like arcade videogames that get difficult fast, have a lot of randomness, and that keep up a pinball-like intensity (Defender, Robotron, Sinistar). Short bursts of adrenalin gaming. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 58106, member: 539"] That's a very valid point. The tension and difficulty in a pinball is constant or only ramped up by the player's nerves as they realise they are playing a really good ball or game. It is possible that pinball's inability to change its difficulty made it look unexciting and lacking in dynamics compared to videogames. Personally, I like arcade videogames that get difficult fast, have a lot of randomness, and that keep up a pinball-like intensity (Defender, Robotron, Sinistar). Short bursts of adrenalin gaming. :) [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
If FS is limited to the number of B/W tables, why waste them?
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