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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
If you build it, they will come ... If you come, I will build it ...
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<blockquote data-quote="Rooter" data-source="post: 7714" data-attributes="member: 394"><p>A DMD would be incredible. I'm waiting to buy one, there are none available at the moment. I already have the controller board for it.</p><p></p><p>Solenoids would be triggered most likely by a <a href="http://groovygamegear.com/webstore/index.php?main_page=product_info&products_id=239" target="_blank">LED-Wiz</a>, which could also trigger motors, a knocker, LED's and whatever else you can think of. If the game had an API or even could just output to a text file, I am sure someone in the pinball cabinet community would crank out the code to make that work in no time.</p><p></p><p>Coin slots are flippers are just triggered by keyboard buttons. You can hack a keyboard for that if you want to be cheap. I went with a <a href="http://groovygamegear.com/webstore/index.php?main_page=product_info&products_id=303" target="_blank">Key-Wiz</a>.</p><p></p><p>The only feature that I can think of that you left out is the ability to open the game from the command line. That way we could include all the Pinball Arcade games in our existing menu systems (<a href="http://www.youtube.com/watch?v=zkVYnnudHdM" target="_blank">Hyperpin</a>) that show our Visual and Future Pinball tables.</p><p></p><p>To be honest, I would be happy with just two screens; a playfield, and a backglass with a DMD animation it. However, if Farsight went all out, they would have truly created the best pinball simulator ever. I think they should make a kickstarter project for the cabinet version. I would definitely put a lot more money toward that than just the Twilight Zone table. And yes, I would also buy every single table they ever released, even Black Hole and Funhouse, blech.</p></blockquote><p></p>
[QUOTE="Rooter, post: 7714, member: 394"] A DMD would be incredible. I'm waiting to buy one, there are none available at the moment. I already have the controller board for it. Solenoids would be triggered most likely by a [URL="http://groovygamegear.com/webstore/index.php?main_page=product_info&products_id=239"]LED-Wiz[/URL], which could also trigger motors, a knocker, LED's and whatever else you can think of. If the game had an API or even could just output to a text file, I am sure someone in the pinball cabinet community would crank out the code to make that work in no time. Coin slots are flippers are just triggered by keyboard buttons. You can hack a keyboard for that if you want to be cheap. I went with a [URL="http://groovygamegear.com/webstore/index.php?main_page=product_info&products_id=303"]Key-Wiz[/URL]. The only feature that I can think of that you left out is the ability to open the game from the command line. That way we could include all the Pinball Arcade games in our existing menu systems ([URL="http://www.youtube.com/watch?v=zkVYnnudHdM"]Hyperpin[/URL]) that show our Visual and Future Pinball tables. To be honest, I would be happy with just two screens; a playfield, and a backglass with a DMD animation it. However, if Farsight went all out, they would have truly created the best pinball simulator ever. I think they should make a kickstarter project for the cabinet version. I would definitely put a lot more money toward that than just the Twilight Zone table. And yes, I would also buy every single table they ever released, even Black Hole and Funhouse, blech. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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If you build it, they will come ... If you come, I will build it ...
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