Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
I'm in a Medieval Madness scoring rut!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phreaker47" data-source="post: 17546" data-attributes="member: 853"><p>I just got to 270,000,000 with the help of winning my first BOTK. I know what you mean though, because USUALLY I'm in the same kind of rut.</p><p></p><p>As for catching on the left flipper, you can always catch it there when the ball rolls down the right upper lane from the jet bumpers, and also when ejected from Merlin. Just let it bounce off your right flipper (leave it down) and it can be easily caught by the left one every time.</p><p></p><p>You're right about the trolls, shooting straight at them is a total ball drain. I try getting all the other BOTK achievements first, then worry about the trolls. When I do shoot for them, I try to actually shoot between them and score glancing blows, or have the ball come back down and hit them from behind... because yeah, direct hits on them often end up with a drain right down the middle. Also, when you do get troll multiball madness, that's your great chance to rack up the troll kills. Save the troll bombs for BOTK, if you can.</p><p></p><p>As someone else pointed out, 10 hurry up awards is another great way to get an additional extra ball. </p><p></p><p>Additionally, it's good to try to master the castle multiball shot. Reason: Castle multiball is a great opportunity to rack up castle hits. Shooting at the castle is somewhat dangerous... since sometimes, the ball can come straight down and drain (nudge quickly if you see this about to happen!). During castle multiball you can still destroy castles. Also, when shooting the castle lock, you can ALWAYS let the ball come down and bounce off your left flipper (leave it down) and catch it with the right, every time. So if you get good at the lock shot, you have the opportunity to hit it repeatedly until CM starts.</p><p></p><p>Also: if the ball goes partway up the peasant ramp but starts to come back down, ALWAYS nudge left or right, because that is DRAIN CITY otherwise!</p><p></p><p>Remember to score "Fire" on the outlane/return lanes, especially when the ball is returning from the peasant/damsel ramps, you can always switch that return lane to an unlit letter. I had ignored this for a LONG time. Duh!!</p><p></p><p>One little tip also for the bonus multiplier rollovers up top: When one of the two is lit and the ball is in the jet bumpers below, always switch the lit lane so that the RIGHT lane is unlit... because it seems more often than not, when the jets send the ball back up there, it's usually through the right lane.</p><p></p><p>Another ball catching technique: when the ball is launched from the catapult or you hit the peasant ramp, you can always hold the left flipper up, and transfer it to the right and catch it.</p><p></p><p>Pinball is ALL ABOUT trapping, every chance you get.</p></blockquote><p></p>
[QUOTE="phreaker47, post: 17546, member: 853"] I just got to 270,000,000 with the help of winning my first BOTK. I know what you mean though, because USUALLY I'm in the same kind of rut. As for catching on the left flipper, you can always catch it there when the ball rolls down the right upper lane from the jet bumpers, and also when ejected from Merlin. Just let it bounce off your right flipper (leave it down) and it can be easily caught by the left one every time. You're right about the trolls, shooting straight at them is a total ball drain. I try getting all the other BOTK achievements first, then worry about the trolls. When I do shoot for them, I try to actually shoot between them and score glancing blows, or have the ball come back down and hit them from behind... because yeah, direct hits on them often end up with a drain right down the middle. Also, when you do get troll multiball madness, that's your great chance to rack up the troll kills. Save the troll bombs for BOTK, if you can. As someone else pointed out, 10 hurry up awards is another great way to get an additional extra ball. Additionally, it's good to try to master the castle multiball shot. Reason: Castle multiball is a great opportunity to rack up castle hits. Shooting at the castle is somewhat dangerous... since sometimes, the ball can come straight down and drain (nudge quickly if you see this about to happen!). During castle multiball you can still destroy castles. Also, when shooting the castle lock, you can ALWAYS let the ball come down and bounce off your left flipper (leave it down) and catch it with the right, every time. So if you get good at the lock shot, you have the opportunity to hit it repeatedly until CM starts. Also: if the ball goes partway up the peasant ramp but starts to come back down, ALWAYS nudge left or right, because that is DRAIN CITY otherwise! Remember to score "Fire" on the outlane/return lanes, especially when the ball is returning from the peasant/damsel ramps, you can always switch that return lane to an unlit letter. I had ignored this for a LONG time. Duh!! One little tip also for the bonus multiplier rollovers up top: When one of the two is lit and the ball is in the jet bumpers below, always switch the lit lane so that the RIGHT lane is unlit... because it seems more often than not, when the jets send the ball back up there, it's usually through the right lane. Another ball catching technique: when the ball is launched from the catapult or you hit the peasant ramp, you can always hold the left flipper up, and transfer it to the right and catch it. Pinball is ALL ABOUT trapping, every chance you get. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Sale speculation thread
Latest: gameaddict4life
Saturday at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Saturday at 12:40 AM
Pinball FX (4)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
I'm in a Medieval Madness scoring rut!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top