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I'm so pissed off at the video game industry... except for you, FarSight.
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<blockquote data-quote="squidburns" data-source="post: 28222" data-attributes="member: 1218"><p>I grew up with video games... started with Atari 2600, Commodore 64, Amiga, NES, SNES, PC and so on. I think along the way I had some sort of a burnout, and my tastes completely changed for the consumption of media. I can't say it is because I got old, because age is meaningless with video games, but today I rarely play any video games at all in comparison to growing up. Today I basically play Pinball (Pinball Arcade and POH before that), GTAx and Red Dead Redemption. I find myself locked in more "casual" games and I spent little bit of time playing the Wii (mostly pinball) but haven't jumped into the big epic games as of late. I do agree that things have become too formulated with big studio works, but I do like the fact that smaller studio and independent titles have an opportunity to make it today.</p><p></p><p>Today, there are so many more demographics that play video games there is no "clear cut" game genre that can encompass everyone's tastes. Core audiences usually get what they are expecting, but with so much money on the line, most forms of big-budget media will always play it safe rather than "take a chance" and try for something revolutionary. Sticking to the formula is no guarantee of success, but overall (like a casino's revenue) the odds play out that money will be made by sticking to a tried and tested formula for media production.</p><p></p><p>Unlike the early days of video games, where it was basically "making it up as we go along", today there are a good number of set genres that can be continually be recycled indefinitely. Innovation tends come from taking chances, and chances are not always in the best interest of a Corporation.</p><p></p><p>For myself, I just don't have a lot of time to play video games as in the past. When I do, many of the games I see out there are not my cup of tea... but my tastes have changed greatly over the years. I cannot see myself playing "The Secret of Monkey Island" if it were to come out today. When I was younger, it was a blast. Today, I do not have the patience to deal with such a game. (I don't even have the patience to re-play it today).</p><p></p><p>Now that I think about... I must be getting old... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="squidburns, post: 28222, member: 1218"] I grew up with video games... started with Atari 2600, Commodore 64, Amiga, NES, SNES, PC and so on. I think along the way I had some sort of a burnout, and my tastes completely changed for the consumption of media. I can't say it is because I got old, because age is meaningless with video games, but today I rarely play any video games at all in comparison to growing up. Today I basically play Pinball (Pinball Arcade and POH before that), GTAx and Red Dead Redemption. I find myself locked in more "casual" games and I spent little bit of time playing the Wii (mostly pinball) but haven't jumped into the big epic games as of late. I do agree that things have become too formulated with big studio works, but I do like the fact that smaller studio and independent titles have an opportunity to make it today. Today, there are so many more demographics that play video games there is no "clear cut" game genre that can encompass everyone's tastes. Core audiences usually get what they are expecting, but with so much money on the line, most forms of big-budget media will always play it safe rather than "take a chance" and try for something revolutionary. Sticking to the formula is no guarantee of success, but overall (like a casino's revenue) the odds play out that money will be made by sticking to a tried and tested formula for media production. Unlike the early days of video games, where it was basically "making it up as we go along", today there are a good number of set genres that can be continually be recycled indefinitely. Innovation tends come from taking chances, and chances are not always in the best interest of a Corporation. For myself, I just don't have a lot of time to play video games as in the past. When I do, many of the games I see out there are not my cup of tea... but my tastes have changed greatly over the years. I cannot see myself playing "The Secret of Monkey Island" if it were to come out today. When I was younger, it was a blast. Today, I do not have the patience to deal with such a game. (I don't even have the patience to re-play it today). Now that I think about... I must be getting old... ;) [/QUOTE]
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I'm so pissed off at the video game industry... except for you, FarSight.
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