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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Doctor Who (1992)
Impressions and Strategy thread
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<blockquote data-quote="Zaphod77" data-source="post: 248942" data-attributes="member: 2101"><p>This is tuned to the point of ridiculousness.</p><p></p><p>The all important center sots are impossible to hit with any form of reliability.</p><p></p><p>The cliffhanger ramp is much easier in real life.</p><p></p><p>The bet way to get 7 doctors same ball is to start with doctor 1, who gets you to video mode faster, and to transmat doctors when they are lit. Ideally you will hoot the bumpers thee times, and get transmat lit and escape. you will then transmat doctor 1, changing you to doctor seven. You will then escape with doctor 7 in video mode, to light doctor 6, and get your playfield multiplier help. just keep shooting escape and the bumpers over and over, and before long you will have your 7 doctors same ball bonus.</p><p></p><p>You may fail to transmat. Jut keep going for video mode, it's the easiest way by far to get those doctors. If you are just going for the wizard goal, you should ignore the multiplier... but if yo actually want points you should fail the video mode at the end on purpose if you have less than 4x.</p><p></p><p>I am better at this game in real life then in TPA. The flippers are NOT TUNED RIGHT.</p><p></p><p>Here is how they should work.</p><p></p><p>From a trap on the right, a shot to Hang on/H with the lightning flipper should require that the ball starts to roll off the edge of the flipper. aka REALLY HARD SHOT. but shooting any of the three holes should be relatively easy from a trap.</p><p></p><p>Even not from a trap it should be possible to reliably hit the middle hole from either flipper.</p><p></p><p>The cliffhanger ramp has a sweet spot the size of a mack truck in real life, and shooting it 8-10 times in a row is not uncommon. If i fail to get the multiplier up to 4x every time i get the ball on the upper flipper outside of W-H-O, i feel like a failure in real life.</p><p></p><p>On the other hand, the standups of doom on the time expander are surprisingly kind. In real life doctor 7 is so essential in phase 2 because those shot are so incredibly risky. Even with the doctors help you are doing damn good if you can start multiball twice.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 248942, member: 2101"] This is tuned to the point of ridiculousness. The all important center sots are impossible to hit with any form of reliability. The cliffhanger ramp is much easier in real life. The bet way to get 7 doctors same ball is to start with doctor 1, who gets you to video mode faster, and to transmat doctors when they are lit. Ideally you will hoot the bumpers thee times, and get transmat lit and escape. you will then transmat doctor 1, changing you to doctor seven. You will then escape with doctor 7 in video mode, to light doctor 6, and get your playfield multiplier help. just keep shooting escape and the bumpers over and over, and before long you will have your 7 doctors same ball bonus. You may fail to transmat. Jut keep going for video mode, it's the easiest way by far to get those doctors. If you are just going for the wizard goal, you should ignore the multiplier... but if yo actually want points you should fail the video mode at the end on purpose if you have less than 4x. I am better at this game in real life then in TPA. The flippers are NOT TUNED RIGHT. Here is how they should work. From a trap on the right, a shot to Hang on/H with the lightning flipper should require that the ball starts to roll off the edge of the flipper. aka REALLY HARD SHOT. but shooting any of the three holes should be relatively easy from a trap. Even not from a trap it should be possible to reliably hit the middle hole from either flipper. The cliffhanger ramp has a sweet spot the size of a mack truck in real life, and shooting it 8-10 times in a row is not uncommon. If i fail to get the multiplier up to 4x every time i get the ball on the upper flipper outside of W-H-O, i feel like a failure in real life. On the other hand, the standups of doom on the time expander are surprisingly kind. In real life doctor 7 is so essential in phase 2 because those shot are so incredibly risky. Even with the doctors help you are doing damn good if you can start multiball twice. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Doctor Who (1992)
Impressions and Strategy thread
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