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Farsight Studios
The Pinball Arcade / Farsight Studios
Improve the audio quality of each table
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<blockquote data-quote="starck" data-source="post: 9550" data-attributes="member: 601"><p>Okay, here's a version of Cirquis Voltaire from the same guy, same camera, etc. Again, remember to increase the video quality all the way up to 1080p.</p><p></p><p><a href="http://youtu.be/cxidaSevKco?hd=1&t=3m2s" target="_blank">http://youtu.be/cxidaSevKco?hd=1&t=3m2s</a></p><p></p><p>Now, go play Pinball Arcade's version. The sound dynamics are gone. Again, especially in the higher frequencies. Listen carefully to youtube version: the imaging of the sound effects, the localization present in some of the sound effects, etc. You can hear WHERE the sounds are coming from. In the Pinball Arcade, I barely have a sense of the audio imaging at all. Everything is sort of mushed together.</p><p></p><p></p><p>All in all, the real version just sounds more dynamic, realistic, and higher quality- less distortion and noise as well. Again, this leads me to believe that the files have been converted improperly from the original ROMs, have been compressed, or have failed to compensate for the lack of the use of the DCS sound system. Remember, we may be playing the original ROMs, but we're not using the original hardware. This may need to be compensated for?</p><p></p><p><strong>Hmm...look what I stumbled upon....</strong></p><p><strong>RE: The DCS system:</strong></p><p>The sound in the games approached hi-fidelity, at least for the time period. The Bally and Williams flipper pinball games employed a base cabinet speaker that presented the lower frequencies and backbox speakers that presented the higher frequencies to the player. The cabinet speaker help fill the room with the bass sounds of music <strong>while the backbox speakers deliver the voices directly to the player.</strong></p><p></p><p>Bally/Williams introduced the DCS sound systems starting with Indiana Jones that used two amplifiers. <strong>One amplifier drives the base cabinet speaker and the second drives the backbox speakers. </strong> <strong>The system has an electronic crossover, separating high frequencies to the backbox and low frequencies to the cabinet. This increases the total power available and the ability to do frequency adjustments to filter out the highs for the base cabinet and filter out the lows for the backbox speakers. </strong> (<a href="http://www.pinballsound.com/" target="_blank">http://www.pinballsound.com/</a>)</p><p></p><p>To me, it sounds possible that whatever digital software that is now emulating these sound effects does not correctly take the speaker configuration outlined above into account. It was called dcs for a reason. I bet the sound roms were mixed by the audio engineer specifically for the DCS 3 speaker setup and digital system/decoder. </p><p></p><p>If this is true, perhaps this is why the sound seems off. I'm just guessing here, but it's an educated guess. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>(Again this is all my opinion. Not here to start any arguments. Just wondering if it was something farsight could look into. I don't mind having a larger game file if it means there will be high res. audio to accompany my high res. graphics.)</p></blockquote><p></p>
[QUOTE="starck, post: 9550, member: 601"] Okay, here's a version of Cirquis Voltaire from the same guy, same camera, etc. Again, remember to increase the video quality all the way up to 1080p. [url]http://youtu.be/cxidaSevKco?hd=1&t=3m2s[/url] Now, go play Pinball Arcade's version. The sound dynamics are gone. Again, especially in the higher frequencies. Listen carefully to youtube version: the imaging of the sound effects, the localization present in some of the sound effects, etc. You can hear WHERE the sounds are coming from. In the Pinball Arcade, I barely have a sense of the audio imaging at all. Everything is sort of mushed together. All in all, the real version just sounds more dynamic, realistic, and higher quality- less distortion and noise as well. Again, this leads me to believe that the files have been converted improperly from the original ROMs, have been compressed, or have failed to compensate for the lack of the use of the DCS sound system. Remember, we may be playing the original ROMs, but we're not using the original hardware. This may need to be compensated for? [B]Hmm...look what I stumbled upon.... RE: The DCS system:[/B] The sound in the games approached hi-fidelity, at least for the time period. The Bally and Williams flipper pinball games employed a base cabinet speaker that presented the lower frequencies and backbox speakers that presented the higher frequencies to the player. The cabinet speaker help fill the room with the bass sounds of music [B]while the backbox speakers deliver the voices directly to the player.[/B] Bally/Williams introduced the DCS sound systems starting with Indiana Jones that used two amplifiers. [B]One amplifier drives the base cabinet speaker and the second drives the backbox speakers. [/B] [B]The system has an electronic crossover, separating high frequencies to the backbox and low frequencies to the cabinet. This increases the total power available and the ability to do frequency adjustments to filter out the highs for the base cabinet and filter out the lows for the backbox speakers. [/B] ([url]http://www.pinballsound.com/[/url]) To me, it sounds possible that whatever digital software that is now emulating these sound effects does not correctly take the speaker configuration outlined above into account. It was called dcs for a reason. I bet the sound roms were mixed by the audio engineer specifically for the DCS 3 speaker setup and digital system/decoder. If this is true, perhaps this is why the sound seems off. I'm just guessing here, but it's an educated guess. (Again this is all my opinion. Not here to start any arguments. Just wondering if it was something farsight could look into. I don't mind having a larger game file if it means there will be high res. audio to accompany my high res. graphics.) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Improve the audio quality of each table
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