Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Indiana Jones/Lethal Weapon 3/Space Invaders/Golden Arrow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Worf" data-source="post: 269657" data-attributes="member: 1047"><p>T2 was licensed JUST before the license was sold. There was a bit of a hurry to get the Kickstarter done before the sale of the license went through in order to actually secure the license.</p><p></p><p>As for STTNG, CBS owns Viacom (who owns Paramount), so it's really all the same company. CBS requires $40K just to sit at the licensing table - this is just to sit down for the first time, not a guarantee - CBS could kick you after 5 minutes and there goes your money. And yes, it got confusing, mostly because it's an old property and they have to worry about licensing on their current property (i.e., the current Trek) to make sure they don't sell it twice, three times or more. As far as they were considered, the STTNG pin license was done and gone - after all, Williams didn't make the machine for decades.</p><p></p><p>For the other licenses, they're likely just cheap licenses - the company that owns the property sees it as another stream of revenue and gladly signs to get free money. Modern licenses are also easier to obtain as the various aspects of the license are often consolidated. Think of it this way - a modern contract for acting will include the use of it in the intended product in basically any format now - if it was a voice for a toy, the contract will include a digital rendition sold for digital versions of said toy. As you go older, these sort of terms weren't in the contracts, so licensing the property meant you had to also talk with the original actors. Before the 80s, licensing contracts often didn't include home video releases, and before the late 90s, often only were for video tape releases, but not DVD. Similarly, no one thought pinballs would go digital, so the rights of the artwork and likenesses and such wouldn't include digital distribution (which is why flyers aren't online by their manufacturers except recently - the companies simply don't have a right to reproduce the artwork digitally).</p><p></p><p>Newer contracts simplify it down to basically "you do the work, we can use it as we see fit in exchange for payment". Naturally, that's a lot easier to license since you talk with the owner, pay the money, get everything. </p><p></p><p>The bigger the franchise, the older the franchise, the hairier the licensing. Big franchises with star actors like Indiana Jones will often have narrower rights because when you're Harrison Ford, you don't sign away your rights - your agents and lawyers will ensure your likeness is only used for the movie, and if they make a video game, those agents and lawyers will make a deal with the game company individually.</p><p></p><p>And some people's lawyers just say no (see Christopher Lloyd). </p><p></p><p>I don't think Farsight is any better at negotiating, they are simply more experienced. Going to get a big license will still require a kickstarter simply because the cash has to be on the table just to sign the deal. It's just that they haven't done any big licenses lately. Licenses for obscure pins will likely not work out - if people don't know it, they won't contribute.</p></blockquote><p></p>
[QUOTE="Worf, post: 269657, member: 1047"] T2 was licensed JUST before the license was sold. There was a bit of a hurry to get the Kickstarter done before the sale of the license went through in order to actually secure the license. As for STTNG, CBS owns Viacom (who owns Paramount), so it's really all the same company. CBS requires $40K just to sit at the licensing table - this is just to sit down for the first time, not a guarantee - CBS could kick you after 5 minutes and there goes your money. And yes, it got confusing, mostly because it's an old property and they have to worry about licensing on their current property (i.e., the current Trek) to make sure they don't sell it twice, three times or more. As far as they were considered, the STTNG pin license was done and gone - after all, Williams didn't make the machine for decades. For the other licenses, they're likely just cheap licenses - the company that owns the property sees it as another stream of revenue and gladly signs to get free money. Modern licenses are also easier to obtain as the various aspects of the license are often consolidated. Think of it this way - a modern contract for acting will include the use of it in the intended product in basically any format now - if it was a voice for a toy, the contract will include a digital rendition sold for digital versions of said toy. As you go older, these sort of terms weren't in the contracts, so licensing the property meant you had to also talk with the original actors. Before the 80s, licensing contracts often didn't include home video releases, and before the late 90s, often only were for video tape releases, but not DVD. Similarly, no one thought pinballs would go digital, so the rights of the artwork and likenesses and such wouldn't include digital distribution (which is why flyers aren't online by their manufacturers except recently - the companies simply don't have a right to reproduce the artwork digitally). Newer contracts simplify it down to basically "you do the work, we can use it as we see fit in exchange for payment". Naturally, that's a lot easier to license since you talk with the owner, pay the money, get everything. The bigger the franchise, the older the franchise, the hairier the licensing. Big franchises with star actors like Indiana Jones will often have narrower rights because when you're Harrison Ford, you don't sign away your rights - your agents and lawyers will ensure your likeness is only used for the movie, and if they make a video game, those agents and lawyers will make a deal with the game company individually. And some people's lawyers just say no (see Christopher Lloyd). I don't think Farsight is any better at negotiating, they are simply more experienced. Going to get a big license will still require a kickstarter simply because the cash has to be on the table just to sign the deal. It's just that they haven't done any big licenses lately. Licenses for obscure pins will likely not work out - if people don't know it, they won't contribute. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Indiana Jones/Lethal Weapon 3/Space Invaders/Golden Arrow
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top