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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
iOS shadows and some reflection could be drawn
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<blockquote data-quote="Fuseball" data-source="post: 41984" data-attributes="member: 539"><p>I think the high water mark of the table texturing in TPA so far is Taxi. The ramps and rails have soft shadows that give the game that three-dimensional look without being overpowering. Also the lighting around slingshots etc. is natural and bright. I think the flattest table is NGG, which has that black smudge of a shadow under the metal ramp. Shadows should be subtle - a slight darkening rather than a black mark.</p></blockquote><p></p>
[QUOTE="Fuseball, post: 41984, member: 539"] I think the high water mark of the table texturing in TPA so far is Taxi. The ramps and rails have soft shadows that give the game that three-dimensional look without being overpowering. Also the lighting around slingshots etc. is natural and bright. I think the flattest table is NGG, which has that black smudge of a shadow under the metal ramp. Shadows should be subtle - a slight darkening rather than a black mark. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
iOS shadows and some reflection could be drawn
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