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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
iOS v1.1.2 changes
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<blockquote data-quote="Sean DonCarlos" data-source="post: 9016" data-attributes="member: 152"><p>They're now about where they would be on a real machine. The ones before were almost completely closed, so people with no prior experience with CV were making it to the wizard mode on ball 1. While CV's wizard mode is very accessible (compared to something like MM's Battle for the Kingdom), this was a bit much.</p><p></p><p>CV's outlanes are still a lot less hungry than TotAN's or Ripley's. Also, there's a lot of rubber in the outlanes and you have a liberal tilt, so even semi-random nudging (the only kind possible on iOS right now) will usually get the ball out of danger.</p><p></p><p>If you have one of the consoles, you might also give CV another go once it's finally released there. While I enjoy the iOS version, the lack of precise nudging and physical buttons limits my high scores to about one-fifth of what I can do on the console (which is why MM/BoP/CV/FH got "reset" to 00 in my signature). The way I see it, the mobile versions are for a quick 5- or 10-minute game on the go, whereas the consoles are for more serious play.</p><p></p><p></p><p>One part of me would say something along the lines of "back in my day, we didn't have TPA and we had to spend 50 cents a game to practice our pinball on poorly-maintained tables with evil tilts and on machines with no ball savers and wide-open outlanes, while walking in the snow uphill both ways to the arcade, blah blah blah." The other part of me says "why should I care whether someone else learns to play pinball properly or not?" </p><p></p><p>This is why I hope FarSight decides to go ahead with the operator's menu (and it sounds like they're at least going to attempt the experiment with TZ) on all tables, along with adjustable physical features (outlane posts, tilt sensitivity, etc.). Novices/casual players can have their fun without the obligation to learn the finer points of the game while more experienced players can go with the default settings or harder. I do think table goals/achievements/high scores should be disabled unless the table is at least in its default configuration, though.</p><p></p><p></p><p></p><p>Try playing it now that the gate stays open properly on the lower level. It should be considerably easier now.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 9016, member: 152"] They're now about where they would be on a real machine. The ones before were almost completely closed, so people with no prior experience with CV were making it to the wizard mode on ball 1. While CV's wizard mode is very accessible (compared to something like MM's Battle for the Kingdom), this was a bit much. CV's outlanes are still a lot less hungry than TotAN's or Ripley's. Also, there's a lot of rubber in the outlanes and you have a liberal tilt, so even semi-random nudging (the only kind possible on iOS right now) will usually get the ball out of danger. If you have one of the consoles, you might also give CV another go once it's finally released there. While I enjoy the iOS version, the lack of precise nudging and physical buttons limits my high scores to about one-fifth of what I can do on the console (which is why MM/BoP/CV/FH got "reset" to 00 in my signature). The way I see it, the mobile versions are for a quick 5- or 10-minute game on the go, whereas the consoles are for more serious play. One part of me would say something along the lines of "back in my day, we didn't have TPA and we had to spend 50 cents a game to practice our pinball on poorly-maintained tables with evil tilts and on machines with no ball savers and wide-open outlanes, while walking in the snow uphill both ways to the arcade, blah blah blah." The other part of me says "why should I care whether someone else learns to play pinball properly or not?" This is why I hope FarSight decides to go ahead with the operator's menu (and it sounds like they're at least going to attempt the experiment with TZ) on all tables, along with adjustable physical features (outlane posts, tilt sensitivity, etc.). Novices/casual players can have their fun without the obligation to learn the finer points of the game while more experienced players can go with the default settings or harder. I do think table goals/achievements/high scores should be disabled unless the table is at least in its default configuration, though. Try playing it now that the gate stays open properly on the lower level. It should be considerably easier now. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
iOS v1.1.2 changes
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