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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Ipad 2 vs ipad 3
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<blockquote data-quote="mmmagnetic" data-source="post: 14469" data-attributes="member: 558"><p><a href="http://i.imgur.com/9OVeM.jpg" target="_blank">http://i.imgur.com/9OVeM.jpg</a></p><p></p><p>Here´s a little comparison. I tried to upres the iPad 2 screenshots to the same size as the retina ones, but couldn´t figure out how to turn off</p><p>smoothing in Photoshop, so here´s the 1:1 pixel ratio.These are taken from the much bigger screenshots below.</p><p></p><p>The full screenshots of MM and ToM:</p><p></p><p><a href="http://imgur.com/a/uue6y#MwMwD" target="_blank">http://imgur.com/a/uue6y#MwMwD</a></p><p>(You might have to do some clicking around to see the actual full res, the insane thing about iPad 3 screenshots is that you can´t see them</p><p>1:1 at once on your screen because most monitors have less pixels than the iPad 3.)</p><p></p><p>I made the SD ones when I still had my refurb iPad 2 and already I was going to sell it and get the 3 instead, that´s why I have the SD ones in the first place.</p><p></p><p>In general, MM and ToM are some of the nicer looking iOS TPA tables, with one of the worst being RBION in my opinion ("Hm, what lights on my 3x3 grid are active? I don´t know!"). Funhouse and Gorgar look brilliant as well, they have bright and colorful art that looks fantastic on the iPad 3 IPS screen.</p><p></p><p>Again, I vastly prefer playing TPA (and PHOF) on a console these days, even on PHOF most tables still look really good (I love the way Taxi and Whirlwind look!) and the lack of buttons just kills me, but there´s no denying that especially the playfield art looks great on the iPad 3. However, it´s a bit of a mishmash on some tables: The main playfield art in Gorgar was still kinda lowres last time I checked (actually, it was hires in the upper half, lowres in the lower half <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />). But what really helps is that you can actually read the text on all the inserts, something you just couldn´t do on the iPad 2.</p><p></p><p>What I might add is that I´ve heard that the fact that the 4 times increase in pixel is such a strain on the system that some games look actually a bit worse on the iPad 3 (some first person shooters or whatever, I don´t remember exactly). It´s an insane jump in pixel density - imagine your computer doing that! - so the big improvements in the light engine on TPA iOS might only arrive once the iPad 4 comes out. This is just me completely guessing, though! But I don´t really see the iPad 3 pushing THIS many pixels AND a complex physics engine AND a complex lighting engine all at once and still maintain 60 frames per second.</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 14469, member: 558"] [URL="http://i.imgur.com/9OVeM.jpg"]http://i.imgur.com/9OVeM.jpg[/URL] Here´s a little comparison. I tried to upres the iPad 2 screenshots to the same size as the retina ones, but couldn´t figure out how to turn off smoothing in Photoshop, so here´s the 1:1 pixel ratio.These are taken from the much bigger screenshots below. The full screenshots of MM and ToM: [URL="http://imgur.com/a/uue6y#MwMwD"]http://imgur.com/a/uue6y#MwMwD[/URL] (You might have to do some clicking around to see the actual full res, the insane thing about iPad 3 screenshots is that you can´t see them 1:1 at once on your screen because most monitors have less pixels than the iPad 3.) I made the SD ones when I still had my refurb iPad 2 and already I was going to sell it and get the 3 instead, that´s why I have the SD ones in the first place. In general, MM and ToM are some of the nicer looking iOS TPA tables, with one of the worst being RBION in my opinion ("Hm, what lights on my 3x3 grid are active? I don´t know!"). Funhouse and Gorgar look brilliant as well, they have bright and colorful art that looks fantastic on the iPad 3 IPS screen. Again, I vastly prefer playing TPA (and PHOF) on a console these days, even on PHOF most tables still look really good (I love the way Taxi and Whirlwind look!) and the lack of buttons just kills me, but there´s no denying that especially the playfield art looks great on the iPad 3. However, it´s a bit of a mishmash on some tables: The main playfield art in Gorgar was still kinda lowres last time I checked (actually, it was hires in the upper half, lowres in the lower half :D). But what really helps is that you can actually read the text on all the inserts, something you just couldn´t do on the iPad 2. What I might add is that I´ve heard that the fact that the 4 times increase in pixel is such a strain on the system that some games look actually a bit worse on the iPad 3 (some first person shooters or whatever, I don´t remember exactly). It´s an insane jump in pixel density - imagine your computer doing that! - so the big improvements in the light engine on TPA iOS might only arrive once the iPad 4 comes out. This is just me completely guessing, though! But I don´t really see the iPad 3 pushing THIS many pixels AND a complex physics engine AND a complex lighting engine all at once and still maintain 60 frames per second. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Ipad 2 vs ipad 3
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