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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
iPad Air 2
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<blockquote data-quote="PitchBlank" data-source="post: 214686" data-attributes="member: 4451"><p>Haven't seen this particular issue but one thing that annoys me is the subtle difference in physics between the Air and my old iPad 3. Anyone who thinks I'm imagining things and owns one of each can try for themselves. It's most noticeable on Attack from Mars and Road Show, when you keep a flipper button pressed in order to catch and (hopefully) stop and cradle the ball. On AFM it's when the Stroke of Luck scoop shoots the ball to the left flipper. On RTRS it's the city event hole vs the right flipper.</p><p>On iPad 3, the ball stops and allows itself to be cradled maybe 9 times out of 10. There's that 10th time when it bounces off (RTRS) or rolls off (AFM) the flipper and you have to act accordingly. On the iPad Air, the bounce/roll off is the norm. Only once every 10th time does it stop like on iPad 3, as if whatever code that simulates friction called in sick. We're not talking coincidence here, I've observed this with AOM thousands of times now, hundreds w/ RTRS. As to how the difference in processor speed could have subtle effects on the physics code... ask a programmer, a shaman or a voodoo doctor, **** if I know... just reporting an observation.</p></blockquote><p></p>
[QUOTE="PitchBlank, post: 214686, member: 4451"] Haven't seen this particular issue but one thing that annoys me is the subtle difference in physics between the Air and my old iPad 3. Anyone who thinks I'm imagining things and owns one of each can try for themselves. It's most noticeable on Attack from Mars and Road Show, when you keep a flipper button pressed in order to catch and (hopefully) stop and cradle the ball. On AFM it's when the Stroke of Luck scoop shoots the ball to the left flipper. On RTRS it's the city event hole vs the right flipper. On iPad 3, the ball stops and allows itself to be cradled maybe 9 times out of 10. There's that 10th time when it bounces off (RTRS) or rolls off (AFM) the flipper and you have to act accordingly. On the iPad Air, the bounce/roll off is the norm. Only once every 10th time does it stop like on iPad 3, as if whatever code that simulates friction called in sick. We're not talking coincidence here, I've observed this with AOM thousands of times now, hundreds w/ RTRS. As to how the difference in processor speed could have subtle effects on the physics code... ask a programmer, a shaman or a voodoo doctor, **** if I know... just reporting an observation. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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iPad Air 2
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