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Other Zen Pinball Games & General Discussion
Is the Williams license in better hands now? Would a wide variety of tables by TPA be
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<blockquote data-quote="Pinballwiz45b" data-source="post: 296695" data-attributes="member: 1051"><p>Keyboard player here, been that way on PC pinball since the Full Tilt / Maxis days. Couldn't get behind a controller apart from consoles. The way I play, I want the experience to parallel that feeling of a real machine, and keyboard makes more sense to me. A traditional controller with just 1 finger on each flipper button, it feels very strange and awkward.</p><p></p><p>What's missing from FX3 (and I'm going to assume in the upcoming FX) is custom plunger controls for the mouse. It's been implemented on FX2, which is strange.</p><p></p><p>What's suffering on many different pinball games with nudging on a keyboard, is that there are too <strong>few</strong> variables. It's not just a 0 or 1 deal, you need fuzzy logic behind it. SlamIt Pinball was WAY ahead of its time.</p><p></p><p>[MEDIA=youtube]JTitT_vY0d4[/MEDIA]</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 296695, member: 1051"] Keyboard player here, been that way on PC pinball since the Full Tilt / Maxis days. Couldn't get behind a controller apart from consoles. The way I play, I want the experience to parallel that feeling of a real machine, and keyboard makes more sense to me. A traditional controller with just 1 finger on each flipper button, it feels very strange and awkward. What's missing from FX3 (and I'm going to assume in the upcoming FX) is custom plunger controls for the mouse. It's been implemented on FX2, which is strange. What's suffering on many different pinball games with nudging on a keyboard, is that there are too [B]few[/B] variables. It's not just a 0 or 1 deal, you need fuzzy logic behind it. SlamIt Pinball was WAY ahead of its time. [MEDIA=youtube]JTitT_vY0d4[/MEDIA] [/QUOTE]
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Is the Williams license in better hands now? Would a wide variety of tables by TPA be
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