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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Issues (bugs and requests) when playing with a 360 controller
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<blockquote data-quote="Rhandos" data-source="post: 95598"><p>Title Bug: Left Thumbstick doesn't work when navigating the menus</p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA Geforce GT 650m</p><p>Ram: 8GB</p><p>Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.</p><p>Display Mode: Full Screen</p><p>Display Resolution: 1920x1080</p><p></p><p>Frequency of Occurrence: 100%</p><p></p><p>Expected Result: Left thumbstick should move the menu "cursor" or the table selection up and down, navigate through menus et al.</p><p>Actual Result: Only the d-pad works after some ignored input</p><p></p><p>Comment: Navigation via thumbstick should be added</p><hr /><p>Title Bug: Hide the mouse cursor when a controller is plugged in and controller input is received</p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA Geforce GT 650m</p><p>Ram: 8GB</p><p>Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.</p><p>Display Mode: Full Screen</p><p>Display Resolution: 1920x1080</p><p></p><p>Frequency of Occurrence: 100%</p><p></p><p>Expected Result: Game should recognize the controller and hide the mouse cursor</p><p>Actual Result: The cursor stays visible in the middle of the screen like a fly on the wall, forcing one to get up and move the mouse into a corner</p><p></p><p>Comment: It's cosmetic but kinda annoying because the cursor is in the way and the mouse is often not accessible when you're on the couch with the controller</p><hr /><p>Title Bug: Controller navigation doesn't work in goal menus</p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA Geforce GT 650m</p><p>Ram: 8GB</p><p>Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.</p><p>Display Mode: Full Screen</p><p>Display Resolution: 1920x1080</p><p></p><p>Frequency of Occurrence: 100%</p><p></p><p>Expected Result: One should be able to navigate and select the standard and wizard goals to see the instructions, either via d-pad or via thumbstick</p><p>Actual Result: Pushing the d-pad triggers the selection sounds, but no cursor is shown. Pressing A does nothing. The only thing that works is pressing B to exit the goals menu</p><p></p><p>Comment: Make the goals menu navigatable via controller</p><hr /><p>Title Bug: Controller input is completely ignored after a finished game on any table menu screen</p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA Geforce GT 650m</p><p>Ram: 8GB</p><p>Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.</p><p>Display Mode: Full Screen</p><p>Display Resolution: 1920x1080</p><p></p><p>Frequency of Occurrence: 5%</p><p></p><p>Expected Result: Controller continues working</p><p>Actual Result: A, B and d-pad are ignored, one has to use the mouse to back out via the "back" button. Input works again on the table select menu</p><p></p><p>Comment: I'm not yet sure how to reproduce this, but after a few games on a table and waiting for the match animation to finish, the controller input is ignored on the table start screen, forcing you to back out via mouse to the table select menu.</p><hr /><p>Title Bug: Show 360 buttons on UI when 360 controller is plugged in </p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA Geforce GT 650m</p><p>Ram: 8GB</p><p>Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post.</p><p>Display Mode: Full Screen</p><p>Display Resolution: 1920x1080</p><p></p><p>Frequency of Occurrence: 100%</p><p></p><p>Expected Result: The game UI should include controller navigation help, for example "A - select / B - back" / Thumbstick - select" depending on the menu one is one. Display should switch when controller input is detected.</p><p>Actual Result: The UI doesn't change no matter if one uses mouse/keyboard or a 360 controller.</p><p></p><p>Comment: I think those art assets already exist in the 360 version of the game...?</p></blockquote><p></p>
[QUOTE="Rhandos, post: 95598"] Title Bug: Left Thumbstick doesn't work when navigating the menus OS Version: Windows 7 Graphics Card: NVIDIA Geforce GT 650m Ram: 8GB Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post. Display Mode: Full Screen Display Resolution: 1920x1080 Frequency of Occurrence: 100% Expected Result: Left thumbstick should move the menu "cursor" or the table selection up and down, navigate through menus et al. Actual Result: Only the d-pad works after some ignored input Comment: Navigation via thumbstick should be added [HR][/HR] Title Bug: Hide the mouse cursor when a controller is plugged in and controller input is received OS Version: Windows 7 Graphics Card: NVIDIA Geforce GT 650m Ram: 8GB Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post. Display Mode: Full Screen Display Resolution: 1920x1080 Frequency of Occurrence: 100% Expected Result: Game should recognize the controller and hide the mouse cursor Actual Result: The cursor stays visible in the middle of the screen like a fly on the wall, forcing one to get up and move the mouse into a corner Comment: It's cosmetic but kinda annoying because the cursor is in the way and the mouse is often not accessible when you're on the couch with the controller [HR][/HR] Title Bug: Controller navigation doesn't work in goal menus OS Version: Windows 7 Graphics Card: NVIDIA Geforce GT 650m Ram: 8GB Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post. Display Mode: Full Screen Display Resolution: 1920x1080 Frequency of Occurrence: 100% Expected Result: One should be able to navigate and select the standard and wizard goals to see the instructions, either via d-pad or via thumbstick Actual Result: Pushing the d-pad triggers the selection sounds, but no cursor is shown. Pressing A does nothing. The only thing that works is pressing B to exit the goals menu Comment: Make the goals menu navigatable via controller [HR][/HR] Title Bug: Controller input is completely ignored after a finished game on any table menu screen OS Version: Windows 7 Graphics Card: NVIDIA Geforce GT 650m Ram: 8GB Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post. Display Mode: Full Screen Display Resolution: 1920x1080 Frequency of Occurrence: 5% Expected Result: Controller continues working Actual Result: A, B and d-pad are ignored, one has to use the mouse to back out via the "back" button. Input works again on the table select menu Comment: I'm not yet sure how to reproduce this, but after a few games on a table and waiting for the match animation to finish, the controller input is ignored on the table start screen, forcing you to back out via mouse to the table select menu. [HR][/HR] Title Bug: Show 360 buttons on UI when 360 controller is plugged in OS Version: Windows 7 Graphics Card: NVIDIA Geforce GT 650m Ram: 8GB Version #(Bottom right of game screen): No idea, it's cut off at every resolution, windowed or not. The one that's out at the writing of this post. Display Mode: Full Screen Display Resolution: 1920x1080 Frequency of Occurrence: 100% Expected Result: The game UI should include controller navigation help, for example "A - select / B - back" / Thumbstick - select" depending on the menu one is one. Display should switch when controller input is detected. Actual Result: The UI doesn't change no matter if one uses mouse/keyboard or a 360 controller. Comment: I think those art assets already exist in the 360 version of the game...? [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Issues (bugs and requests) when playing with a 360 controller
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