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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Jack*Bot (1995)
Jack●Bot Tactics and Strategies
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<blockquote data-quote="Slam23" data-source="post: 206436" data-attributes="member: 896"><p>Nice write-up VikingErik, I was surprised to see you post this because I though you restricted yourself to seasons 1 and 2. Good to make exceptions for tables that you really like, bad news for high score hunters because they'll have to deal with you on more tables now... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Just wanted to add some small things:</p><p>- chill saves work also on iOS, but I have the same experience as Mwink, there are still some postgrazing SDTM risks. I like to right nudge on ball release with about 60-70% chance on a right cradle and controlled shot under the ramp. I still lose 1 ball in 10 or 15 releases, so I'm working on that</p><p>- shots under the ramp return safely to the right flipper with a left flipper dead pass. In I would say 80-90% it's a right cradle, the remaining 20-10% do require a quick right flip and/or right nudge, but those are quite safe too. So left cradle works also, with the dead pass you just line up the next shot to the casino games a bit faster</p><p>- post passing from a cradled ball work, but also with balls that are moving up/down the inlanes. With a timely shot you can post-pass those too and cradle on the opposing flipper. Don't know if those have another name, but I have seen Bowen Kerrins do that manoeuver IRL on occasion. With a lot of inlane movement from cradle catches, this is a handy trick to master.</p><p>- Probably an obvious point but EB's from lit inlanes can be collected with an alley-pass, though a missed one is quite a risk for a drain. Best shoot the ramp and lane change to the right inlane. (-insert high dôh level disclaimer here-)</p><p>- On the VP version, collecting lights was best done with a bank shot from the left flipper to the "row"-wall, getting a ricochet to the "column"-wall. That's not a very good idea on TPA version because of risky right outlane drains, except when you aim quite high, above the middle target I would say. That speeds up the collection process. </p><p></p><p>Well, back to playing, still some ways to go from my best of 21B. I love the feeling of this table that you always leave with the "more is possible and within reach"-itch! Funny how this table plays so differently from Pin*Bot even with the same layout. Guess that shows how good integration from gameplay with DMD interaction can make for a whole other experience.</p></blockquote><p></p>
[QUOTE="Slam23, post: 206436, member: 896"] Nice write-up VikingErik, I was surprised to see you post this because I though you restricted yourself to seasons 1 and 2. Good to make exceptions for tables that you really like, bad news for high score hunters because they'll have to deal with you on more tables now... :) Just wanted to add some small things: - chill saves work also on iOS, but I have the same experience as Mwink, there are still some postgrazing SDTM risks. I like to right nudge on ball release with about 60-70% chance on a right cradle and controlled shot under the ramp. I still lose 1 ball in 10 or 15 releases, so I'm working on that - shots under the ramp return safely to the right flipper with a left flipper dead pass. In I would say 80-90% it's a right cradle, the remaining 20-10% do require a quick right flip and/or right nudge, but those are quite safe too. So left cradle works also, with the dead pass you just line up the next shot to the casino games a bit faster - post passing from a cradled ball work, but also with balls that are moving up/down the inlanes. With a timely shot you can post-pass those too and cradle on the opposing flipper. Don't know if those have another name, but I have seen Bowen Kerrins do that manoeuver IRL on occasion. With a lot of inlane movement from cradle catches, this is a handy trick to master. - Probably an obvious point but EB's from lit inlanes can be collected with an alley-pass, though a missed one is quite a risk for a drain. Best shoot the ramp and lane change to the right inlane. (-insert high dôh level disclaimer here-) - On the VP version, collecting lights was best done with a bank shot from the left flipper to the "row"-wall, getting a ricochet to the "column"-wall. That's not a very good idea on TPA version because of risky right outlane drains, except when you aim quite high, above the middle target I would say. That speeds up the collection process. Well, back to playing, still some ways to go from my best of 21B. I love the feeling of this table that you always leave with the "more is possible and within reach"-itch! Funny how this table plays so differently from Pin*Bot even with the same layout. Guess that shows how good integration from gameplay with DMD interaction can make for a whole other experience. [/QUOTE]
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