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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Just What Is Going On With the Varying Texture Resolution??
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<blockquote data-quote="Larry" data-source="post: 109646" data-attributes="member: 3060"><p>Interpolation issues? Larger surface area would give the GPU more leeway for change.</p><p></p><p>Hard to believe all art assets wouldn't be derived from the "master files" in the same processes.</p><p>I get the feeling it's also very hardware/driver specific (said the AMD user...) and each platform get's it's own level of "stripping" to get the file size manageable.</p><p></p><p>In high-end graphics a lot of this stuff is hands-off once you send the raw vertex data to the buffers and let it rip....</p><p></p><p>I personally believe (hope) that once FS gets a handle on their current to-do list, they'll be able to go back and optimize a bit more to help the overall situation (I know from experience it can take a LOT of tinkering, trial and error, and no small amount of luck to get this stuff to hit just right) possibly as the much-hoped-for lighting options come around.</p><p>I'm not making any excuses, the more options that are exposed, the more each user can tweak for their own exact setup, but there are limits if indeed it is a behind the scenes function of the hardware.</p><p></p><p>But ya....it would be nice for an actual FS statement on the matter too.. Not just my random speculation since I don't even own the program yet ;P</p></blockquote><p></p>
[QUOTE="Larry, post: 109646, member: 3060"] Interpolation issues? Larger surface area would give the GPU more leeway for change. Hard to believe all art assets wouldn't be derived from the "master files" in the same processes. I get the feeling it's also very hardware/driver specific (said the AMD user...) and each platform get's it's own level of "stripping" to get the file size manageable. In high-end graphics a lot of this stuff is hands-off once you send the raw vertex data to the buffers and let it rip.... I personally believe (hope) that once FS gets a handle on their current to-do list, they'll be able to go back and optimize a bit more to help the overall situation (I know from experience it can take a LOT of tinkering, trial and error, and no small amount of luck to get this stuff to hit just right) possibly as the much-hoped-for lighting options come around. I'm not making any excuses, the more options that are exposed, the more each user can tweak for their own exact setup, but there are limits if indeed it is a behind the scenes function of the hardware. But ya....it would be nice for an actual FS statement on the matter too.. Not just my random speculation since I don't even own the program yet ;P [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Just What Is Going On With the Varying Texture Resolution??
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