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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Just What Is Going On With the Varying Texture Resolution??
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<blockquote data-quote="4P47HY" data-source="post: 109701" data-attributes="member: 2479"><p>I would assume that this is UV-layout/mapping issue. Their 3d artist didn't cut the playfield texture into smaller chunks to distribute it evenly and proportionally with other details, but applied the whole image to a single texture space. As a result, small details which use the same amount of memory/texture space as a big playfield map, look sharp, while the latter look washed.</p><p></p><p>tldr: 3d stuff</p></blockquote><p></p>
[QUOTE="4P47HY, post: 109701, member: 2479"] I would assume that this is UV-layout/mapping issue. Their 3d artist didn't cut the playfield texture into smaller chunks to distribute it evenly and proportionally with other details, but applied the whole image to a single texture space. As a result, small details which use the same amount of memory/texture space as a big playfield map, look sharp, while the latter look washed. tldr: 3d stuff [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
PC Beta
Just What Is Going On With the Varying Texture Resolution??
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