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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
Lack of visual consistency
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<blockquote data-quote="Mayuh" data-source="post: 43933" data-attributes="member: 1152"><p>Thanks, for that. I'm too a 3D artist, and quite frankly, I almost thought of volunteering to do a proper light setup for them. Well, it's hard to believe they can't use any backed textures; as in: multiply at least the AO pass over your diffuse map!</p><p>I just finished a real time model of a shoe for a major sportswear company for an AR app. Using backed textures plus the shading of the engine resulted in visual quality I couldn't believe the first time I saw it running on the iPad. Man, I get old ;-)</p></blockquote><p></p>
[QUOTE="Mayuh, post: 43933, member: 1152"] Thanks, for that. I'm too a 3D artist, and quite frankly, I almost thought of volunteering to do a proper light setup for them. Well, it's hard to believe they can't use any backed textures; as in: multiply at least the AO pass over your diffuse map! I just finished a real time model of a shoe for a major sportswear company for an AR app. Using backed textures plus the shading of the engine resulted in visual quality I couldn't believe the first time I saw it running on the iPad. Man, I get old ;-) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
Lack of visual consistency
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