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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
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<blockquote data-quote="Trackball" data-source="post: 238046" data-attributes="member: 5924"><p>Hey, they were able to get a Party Zone with a fully-intact and working Captain head (its jaw would seemingly always tear off over time), not to mention restoring R911's notoriously-fragile helicopter, so I'm sure they can get LAH's crane fully functional.</p><p></p><p>That thing about Party Zone is a big deal--according to several places I've read, NOBODY makes replacement rubber heads for that game, likely due to lack of demand.</p><p>Even the one at PAPA is a plastic, unmoving replica; though it still turns the full 360, the head is all one piece and doesn't mouth-sync with the in-game speech.</p><p></p><p>Don't get me wrong, I appreciate that Farsight was able to get the real deal and replicate it in-game. I'm just very surprised there were any intact ones left.</p><p></p><p>As for fragile games, it's very easy to forget how easily-broken TZ was. In an arcade environment, all those complex moving parts wore down REAL fast (even by pinball standards), and due to the way Lawlor designed it, if even one of those parts was operating even slightly below max capacity, the game became a lot less playable. TZ's incredible design only started getting the respect it deserved once a lot of them entered private use, where repairs could be made almost immediately. Another reason I'm glad Farsight was able to preserve it digitally, and why I'm so happy TPA exists in the first place.</p><p></p><p>...Also, "Last Auction: $0." I'm sure that was autocorrect, but man, that made me chuckle. Thanks.</p></blockquote><p></p>
[QUOTE="Trackball, post: 238046, member: 5924"] Hey, they were able to get a Party Zone with a fully-intact and working Captain head (its jaw would seemingly always tear off over time), not to mention restoring R911's notoriously-fragile helicopter, so I'm sure they can get LAH's crane fully functional. That thing about Party Zone is a big deal--according to several places I've read, NOBODY makes replacement rubber heads for that game, likely due to lack of demand. Even the one at PAPA is a plastic, unmoving replica; though it still turns the full 360, the head is all one piece and doesn't mouth-sync with the in-game speech. Don't get me wrong, I appreciate that Farsight was able to get the real deal and replicate it in-game. I'm just very surprised there were any intact ones left. As for fragile games, it's very easy to forget how easily-broken TZ was. In an arcade environment, all those complex moving parts wore down REAL fast (even by pinball standards), and due to the way Lawlor designed it, if even one of those parts was operating even slightly below max capacity, the game became a lot less playable. TZ's incredible design only started getting the respect it deserved once a lot of them entered private use, where repairs could be made almost immediately. Another reason I'm glad Farsight was able to preserve it digitally, and why I'm so happy TPA exists in the first place. ...Also, "Last Auction: $0." I'm sure that was autocorrect, but man, that made me chuckle. Thanks. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
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Unreleased Table Discussion & Requests
Last Action Hero Twitchstream.....
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