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Latest NEWS And INFORMATION On Silverball Studios' Pro Pinball: Revived & Remastered
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<blockquote data-quote="mmmagnetic" data-source="post: 25825" data-attributes="member: 558"><p>Exactly, this Kickstarter is making me much more nervous than I thought it would. I mean, if a Farsight KS fails, at least we still have the regular table DLC... But this one is pretty much all-or-nothing. I hope they promote this thing well.</p><p></p><p>Does anybody know: If a Kickstarter project doesn´t make it, can you just set up the same one again, just with a lower goal? I would think they have some sort of waiting period on that.</p><p></p><p>By the way, light sliders for TPA sound great too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Yeah, I hope so. No way they should let something like this demo just rot away on a shelf.</p><p></p><p>Has anybody ever seen something similar? I know they use similar kind of lighting tech demos for big graphic cards, but this here is a very clever way to code around the limitations of the iPad. And I´m certainly no expert, but maybe this prerendered engine still leaves a lot of room for the physics engine? Trying to do a similar thing with polygons on the iPad would eat through the resources like crazy, and probably not look even half as good.</p><p></p><p>Reminds me a bit of how the german developer Shin'en used <a href="http://www.youtube.com/watch?v=dVk2cWb3vF8&feature=relmfu" target="_blank">prerendered video to produce fantastic graphics on the Gameboy Advance.</a></p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 25825, member: 558"] Exactly, this Kickstarter is making me much more nervous than I thought it would. I mean, if a Farsight KS fails, at least we still have the regular table DLC... But this one is pretty much all-or-nothing. I hope they promote this thing well. Does anybody know: If a Kickstarter project doesn´t make it, can you just set up the same one again, just with a lower goal? I would think they have some sort of waiting period on that. By the way, light sliders for TPA sound great too :) Yeah, I hope so. No way they should let something like this demo just rot away on a shelf. Has anybody ever seen something similar? I know they use similar kind of lighting tech demos for big graphic cards, but this here is a very clever way to code around the limitations of the iPad. And I´m certainly no expert, but maybe this prerendered engine still leaves a lot of room for the physics engine? Trying to do a similar thing with polygons on the iPad would eat through the resources like crazy, and probably not look even half as good. Reminds me a bit of how the german developer Shin'en used [URL="http://www.youtube.com/watch?v=dVk2cWb3vF8&feature=relmfu"]prerendered video to produce fantastic graphics on the Gameboy Advance.[/URL] [/QUOTE]
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Latest NEWS And INFORMATION On Silverball Studios' Pro Pinball: Revived & Remastered
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