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Latest NEWS And INFORMATION On Silverball Studios' Pro Pinball: Revived & Remastered
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<blockquote data-quote="Worf" data-source="post: 49254" data-attributes="member: 1047"><p>Yes, I will support this as well.</p><p></p><p>And asking for 400,000 was ambitious, but not unheard of. After all, Elite Dangerous pulled in 22k+ contributors and 1.6M UKP.. Or something like $2.8M US dollars or so. Star Citizen raised a TON more money - $6M? If you want to get on your high horse, get on those, because not only did they do a kickstarter, but they also have traditional investors. I think Star Citizen had another $20M in capital from traditional investors.</p><p></p><p>Basically Kickstarter is a community - it's a way to show that there's interest in something. Take Elite Dangerous - they can go to the traditional investor market or publishers and show them that 22K people were interested in their game idea and that they contributed UKP1.6M. What better way to show there's a market?</p><p></p><p>All silverball did was confirm that few want a new pinball game. Or few believe in it to actually put skin on the line, even if it was just $1. Which means no investor will invest in any pinball related game because there's little interest and his money is better spent on other things.</p><p></p><p>And $400K isn't that much. For 5 games (4 Pro Pinball, 1 Pat Lawlor), $400K entirely self-funded will only keep about 4 or 5 people fully employed plus a small office to do the design and development for a year. And it's a lot of work - artists, 3D modellers are required to generate new assets for the high-res screens of today and tomorrow, programmers to put it on the moneymaking platforms (iOS, Amazon - sorry Google Play, but devs make more money from Amazon by a LONG shot - twice or three times).</p><p></p><p>But hey, the best part of kickstarter is it's completely voluntary. If you feel it silly to do this, then don't! You're not forced ever into sponsoring.</p></blockquote><p></p>
[QUOTE="Worf, post: 49254, member: 1047"] Yes, I will support this as well. And asking for 400,000 was ambitious, but not unheard of. After all, Elite Dangerous pulled in 22k+ contributors and 1.6M UKP.. Or something like $2.8M US dollars or so. Star Citizen raised a TON more money - $6M? If you want to get on your high horse, get on those, because not only did they do a kickstarter, but they also have traditional investors. I think Star Citizen had another $20M in capital from traditional investors. Basically Kickstarter is a community - it's a way to show that there's interest in something. Take Elite Dangerous - they can go to the traditional investor market or publishers and show them that 22K people were interested in their game idea and that they contributed UKP1.6M. What better way to show there's a market? All silverball did was confirm that few want a new pinball game. Or few believe in it to actually put skin on the line, even if it was just $1. Which means no investor will invest in any pinball related game because there's little interest and his money is better spent on other things. And $400K isn't that much. For 5 games (4 Pro Pinball, 1 Pat Lawlor), $400K entirely self-funded will only keep about 4 or 5 people fully employed plus a small office to do the design and development for a year. And it's a lot of work - artists, 3D modellers are required to generate new assets for the high-res screens of today and tomorrow, programmers to put it on the moneymaking platforms (iOS, Amazon - sorry Google Play, but devs make more money from Amazon by a LONG shot - twice or three times). But hey, the best part of kickstarter is it's completely voluntary. If you feel it silly to do this, then don't! You're not forced ever into sponsoring. [/QUOTE]
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Latest NEWS And INFORMATION On Silverball Studios' Pro Pinball: Revived & Remastered
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