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Farsight Studios
The Pinball Arcade / Farsight Studios
Leaderboard exploit discussion
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<blockquote data-quote="Krellan" data-source="post: 77589" data-attributes="member: 2513"><p>Perhaps TPA should take a strategy from the world of first-person shooters.</p><p></p><p>Record the player input of the entire game, as well as the seed values of any random number generators that the game uses.</p><p></p><p>Then, the entire game can be replayed later on, at will, by anybody else, since all necessary state to replay the game is included in the recording file. If the player used any cheating/bugs/exploits, they will become obvious.</p><p></p><p>I'm not sure what random number generators are used by the emulated pinball ROM, but it should be deterministic. I do know that a lot of the games have credit dots (error indicators) on their scoreboard, and when opening the coin door in Pro Mode, the only error is "Time And Date Not Set" which is harmless. So, the game must not use current time as a RNG seed.</p><p></p><p>The storage/network requirements for this would be pretty steep, though, so perhaps save the game locally, and only require tranmission up to the server if it's a worldwide top 100 score (or something like that).</p></blockquote><p></p>
[QUOTE="Krellan, post: 77589, member: 2513"] Perhaps TPA should take a strategy from the world of first-person shooters. Record the player input of the entire game, as well as the seed values of any random number generators that the game uses. Then, the entire game can be replayed later on, at will, by anybody else, since all necessary state to replay the game is included in the recording file. If the player used any cheating/bugs/exploits, they will become obvious. I'm not sure what random number generators are used by the emulated pinball ROM, but it should be deterministic. I do know that a lot of the games have credit dots (error indicators) on their scoreboard, and when opening the coin door in Pro Mode, the only error is "Time And Date Not Set" which is harmless. So, the game must not use current time as a RNG seed. The storage/network requirements for this would be pretty steep, though, so perhaps save the game locally, and only require tranmission up to the server if it's a worldwide top 100 score (or something like that). [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Leaderboard exploit discussion
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