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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Firepower (1980)
Loving this table (Android and iOS)
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<blockquote data-quote="Matt McIrvin" data-source="post: 59469" data-attributes="member: 590"><p>As I said elsewhere, the outlanes on Star Trek: TNG are of essentially the same design as the left one on Firepower, and they're deadly too. There's no rubber post at the end of the inlane/outlane divider, and it's recessed a bit behind the lane entrance. If the ball is coming in nearly horizontally, there's no way it's going to choose the inlane. Fear the wrath of Steve Ritchie.</p><p></p><p>On ST:TNG, though, the kickback on the left is much more helpful, because it's more persistent, and the ball seems to kick out at a higher angle. On Firepower, the kickback tends to send the ball ricocheting between the slingshots, and often as not it'll just fly right back into the left outlane before long (which now has the kickback deactivated).</p><p></p><p>The only thing for it is to try to keep the ball away from those trajectories entirely, by making the orbit and lock shots. Part of what makes it so hard is that, in TPA, I don't think there's a functioning up-push nudge.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 59469, member: 590"] As I said elsewhere, the outlanes on Star Trek: TNG are of essentially the same design as the left one on Firepower, and they're deadly too. There's no rubber post at the end of the inlane/outlane divider, and it's recessed a bit behind the lane entrance. If the ball is coming in nearly horizontally, there's no way it's going to choose the inlane. Fear the wrath of Steve Ritchie. On ST:TNG, though, the kickback on the left is much more helpful, because it's more persistent, and the ball seems to kick out at a higher angle. On Firepower, the kickback tends to send the ball ricocheting between the slingshots, and often as not it'll just fly right back into the left outlane before long (which now has the kickback deactivated). The only thing for it is to try to keep the ball away from those trajectories entirely, by making the orbit and lock shots. Part of what makes it so hard is that, in TPA, I don't think there's a functioning up-push nudge. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Firepower (1980)
Loving this table (Android and iOS)
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