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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Black Hole (1981)
Lower playfield tips?
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<blockquote data-quote="pezpunk" data-source="post: 31283" data-attributes="member: 951"><p>the new ruleset alters the optimal strategy (in my opinion, it's way too easy and decidedly less strategic now, but that's a topic for another thread). the gate stays open permanently once opened, so there's no need to debate whether or not to intentionally drain. also, you can no longer stack extra balls. you can only have one extra ball at a time, no matter how many you pick up. this second change means your first priority on every ball is to secure an extra ball (since you can't have any extras in the bank), and also it no longer matters if you advance the white targets to light special before picking up the EB (previously, you could grab both on the same ball, but not anymore).</p><p></p><p>anyway, first priority on the lower playfield needs to be to knock down either the white or orange targets, to permanently open the gate, eliminating "re-entry failure" (drain). i find the white ones easiest to complete, but your mileage may vary. after that, knock down the white targets at least one more time (to light extra ball or special) and then go for the multiplier loop until it's maxed. then (and this is new) just try to keep it there as long as possible. there's no gain (anymore) to intentionally draining down (up?) to the upper playfield. as superballs mentions, try to slow it down. you can keep the flippers extended most of the time without much risk. the targets are pretty safe, too. it's mostly the multiplier loop accelerating the ball that gets me. the drop targets tend to deaden it, which is good.</p><p></p><p>(on the old version, the ideal strategy was to try to advance the white targets to the extra ball, then intentionally drain as soon as you open the gate -- this is because of two differences: first, the gate opening and closing all the time, and second, the ability to stack multiple extra balls, so you want to pick up both the extra ball and special on seperate trips to the lower playfield. this strategy is of course obsolete now.)</p></blockquote><p></p>
[QUOTE="pezpunk, post: 31283, member: 951"] the new ruleset alters the optimal strategy (in my opinion, it's way too easy and decidedly less strategic now, but that's a topic for another thread). the gate stays open permanently once opened, so there's no need to debate whether or not to intentionally drain. also, you can no longer stack extra balls. you can only have one extra ball at a time, no matter how many you pick up. this second change means your first priority on every ball is to secure an extra ball (since you can't have any extras in the bank), and also it no longer matters if you advance the white targets to light special before picking up the EB (previously, you could grab both on the same ball, but not anymore). anyway, first priority on the lower playfield needs to be to knock down either the white or orange targets, to permanently open the gate, eliminating "re-entry failure" (drain). i find the white ones easiest to complete, but your mileage may vary. after that, knock down the white targets at least one more time (to light extra ball or special) and then go for the multiplier loop until it's maxed. then (and this is new) just try to keep it there as long as possible. there's no gain (anymore) to intentionally draining down (up?) to the upper playfield. as superballs mentions, try to slow it down. you can keep the flippers extended most of the time without much risk. the targets are pretty safe, too. it's mostly the multiplier loop accelerating the ball that gets me. the drop targets tend to deaden it, which is good. (on the old version, the ideal strategy was to try to advance the white targets to the extra ball, then intentionally drain as soon as you open the gate -- this is because of two differences: first, the gate opening and closing all the time, and second, the ability to stack multiple extra balls, so you want to pick up both the extra ball and special on seperate trips to the lower playfield. this strategy is of course obsolete now.) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
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Black Hole (1981)
Lower playfield tips?
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