Normal
yeah, what a weird machine that was! no outlanes. every ball starts with an automatic 3-ball multiball. hardly anything to do other than hit drop targets ... over and over and over and over. there are 5 sets of 3 drop targets, and if you drop all 5 sets 5 times each (so that's 3x5x5 = 75 targets hit) you get an extra ball. hitting targets and restarting multiball are basically the only two goals of the whole game. i guess it could be challenging with some tuning to the timer, but the version implemented in gottlieb PHOF can be played virtually indefinitely. if you do manage to lose two of your three balls (which is almost a challenge, what with no outlanes and no important shots that pose a major SDTM drain risk), a timer starts counting down, during which you try to restart multiball (which stops the timer). if the timer gets to zero, your ball ends and it starts your next ball by launching 3 new balls into play. the number of seconds on the countdown timer depends on how many shots you made during multiball. it's not hard to get it up to 100 seconds on a decent round. either way, it's easily far more than enough time to make either of the two relatively easy shots that will restart multiball. you may then commence hitting drop target after drop target after drop target.
yeah, what a weird machine that was! no outlanes. every ball starts with an automatic 3-ball multiball. hardly anything to do other than hit drop targets ... over and over and over and over. there are 5 sets of 3 drop targets, and if you drop all 5 sets 5 times each (so that's 3x5x5 = 75 targets hit) you get an extra ball. hitting targets and restarting multiball are basically the only two goals of the whole game.
i guess it could be challenging with some tuning to the timer, but the version implemented in gottlieb PHOF can be played virtually indefinitely. if you do manage to lose two of your three balls (which is almost a challenge, what with no outlanes and no important shots that pose a major SDTM drain risk), a timer starts counting down, during which you try to restart multiball (which stops the timer). if the timer gets to zero, your ball ends and it starts your next ball by launching 3 new balls into play. the number of seconds on the countdown timer depends on how many shots you made during multiball. it's not hard to get it up to 100 seconds on a decent round. either way, it's easily far more than enough time to make either of the two relatively easy shots that will restart multiball. you may then commence hitting drop target after drop target after drop target.