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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
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<blockquote data-quote="Michael" data-source="post: 270836" data-attributes="member: 5116"><p>You don't have to do it in one sitting obviously. I don't know what system you play on, but on the PS4 you can put the console in <em>rest mode</em> over night and even put TPA in a <em>suspended</em> state to run other games or apps. As long as you don't exit the table or TPA or power off the console, you keep your progress. I played a session every day for 12 days, kept collecting VAULT letters and hitting the vault for 3 tokens a pop, over and over. Collected a few bonus tokens from the teller and the board game along the way. Even so, it really does test anyone's patience... But it can be done - most likely by getting less than <em>100</em> tokens, since the first half of your token map will fill up quickly, and you have roughly a 1 in 25 chance of getting a specific token (not counting the silver). When you get up over 20 tokens, you might well have to wait 10, 20 or even 30 tokens to get a new one, but because of the actual stock of coins in the machine, usually no longer than that (assuming it works as the real machine, which has been indicated). I think I had the full 26 in about 80 tokens collected, and that was with exiting the table twice - once for a bug, once for the last update. I had 60 tokens total when I got my 26th, but at that point I had also played Assault on the Vault about 20 times for extra VAULT letters.</p><p></p><p></p><p></p><p>The luck factor just means it'll take longer time to reach the goal, not that you won't get there. Turn off the alarms while the clock is running, get the teller note, defeat the dog (let ball bounce to left flipper when you're kicked out, trap, and backhand the cellar - safe and easy shot. For extra wizard points, time the shot so the light will stop close to the vault entrance on the board game when you restart it), optionally collect the skeleton key from a code if given the opportunity, and you <em>will</em> break into the vault, even if you're thrown out a couple of times first because of something you picked from the "?" spot or by being captured by the guard. Assuming you don't drain in sudden death first, of course...</p></blockquote><p></p>
[QUOTE="Michael, post: 270836, member: 5116"] You don't have to do it in one sitting obviously. I don't know what system you play on, but on the PS4 you can put the console in [I]rest mode[/I] over night and even put TPA in a [I]suspended[/I] state to run other games or apps. As long as you don't exit the table or TPA or power off the console, you keep your progress. I played a session every day for 12 days, kept collecting VAULT letters and hitting the vault for 3 tokens a pop, over and over. Collected a few bonus tokens from the teller and the board game along the way. Even so, it really does test anyone's patience... But it can be done - most likely by getting less than [I]100[/I] tokens, since the first half of your token map will fill up quickly, and you have roughly a 1 in 25 chance of getting a specific token (not counting the silver). When you get up over 20 tokens, you might well have to wait 10, 20 or even 30 tokens to get a new one, but because of the actual stock of coins in the machine, usually no longer than that (assuming it works as the real machine, which has been indicated). I think I had the full 26 in about 80 tokens collected, and that was with exiting the table twice - once for a bug, once for the last update. I had 60 tokens total when I got my 26th, but at that point I had also played Assault on the Vault about 20 times for extra VAULT letters. The luck factor just means it'll take longer time to reach the goal, not that you won't get there. Turn off the alarms while the clock is running, get the teller note, defeat the dog (let ball bounce to left flipper when you're kicked out, trap, and backhand the cellar - safe and easy shot. For extra wizard points, time the shot so the light will stop close to the vault entrance on the board game when you restart it), optionally collect the skeleton key from a code if given the opportunity, and you [I]will[/I] break into the vault, even if you're thrown out a couple of times first because of something you picked from the "?" spot or by being captured by the guard. Assuming you don't drain in sudden death first, of course... [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Safe Cracker (1996)
Make it easier to get new tokens
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