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<blockquote data-quote="JoshuaKadmon" data-source="post: 24423" data-attributes="member: 1046"><p>I think that's an accurate assessment of "mainstream" interest. I just hope that, in the process of gaining mainstream interest with digitally realized games like FX2, we will re-energize the more hardcore players and allow them an opening for more serious competition. I believe that may contribute to the current phenomenon of new pinball manufacturers, PAPA conceptualizing televised tournaments, etc. All we need is for enough mainstreamers to care about pinball to pay attention, even if watching a real competitor bores half of them to tears. For the other half, the skill level and techniques involved may elevate their thinking on the subject. I've seen plenty of my casual pinball friends get more obsessed with it after TPA and me encouraging them to play real tables, as they started to understand the complexity of the game.</p><p></p><p>That being said, some people will definitely still prefer the lower difficulty and fast-paced excitement of digitally realized tables. I personally can't stand FX2, as it epitomizes the reasons video game pinball always felt like a bastardization to me. I love playing video games, especially RPGs like Mass Effect, Shin Megami Tensei, and Demon's Souls, but TPA was a huge exception to what I expect out of both video games and digital pinball. Normally, I don't think a video game is worth my time unless I can sink 60+ hours into an immersive world and customizable characters. And typically, if I wanted to get a true pinball experience, I would settle for nothing less than the real thing. TPA managed to overcome both hang-ups.</p></blockquote><p></p>
[QUOTE="JoshuaKadmon, post: 24423, member: 1046"] I think that's an accurate assessment of "mainstream" interest. I just hope that, in the process of gaining mainstream interest with digitally realized games like FX2, we will re-energize the more hardcore players and allow them an opening for more serious competition. I believe that may contribute to the current phenomenon of new pinball manufacturers, PAPA conceptualizing televised tournaments, etc. All we need is for enough mainstreamers to care about pinball to pay attention, even if watching a real competitor bores half of them to tears. For the other half, the skill level and techniques involved may elevate their thinking on the subject. I've seen plenty of my casual pinball friends get more obsessed with it after TPA and me encouraging them to play real tables, as they started to understand the complexity of the game. That being said, some people will definitely still prefer the lower difficulty and fast-paced excitement of digitally realized tables. I personally can't stand FX2, as it epitomizes the reasons video game pinball always felt like a bastardization to me. I love playing video games, especially RPGs like Mass Effect, Shin Megami Tensei, and Demon's Souls, but TPA was a huge exception to what I expect out of both video games and digital pinball. Normally, I don't think a video game is worth my time unless I can sink 60+ hours into an immersive world and customizable characters. And typically, if I wanted to get a true pinball experience, I would settle for nothing less than the real thing. TPA managed to overcome both hang-ups. [/QUOTE]
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