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Farsight Studios
The Pinball Arcade / Farsight Studios
Marriage between Farsight and Heighway? Not very likely
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<blockquote data-quote="Zaphod77" data-source="post: 247983" data-attributes="member: 2101"><p>Making digital pinball, especially with already existing tables, is NOT nearly as easy as he seems to think.</p><p></p><p>Let's see him do better. furthermore let him do their own table.</p><p></p><p>I understand the whole VP thing. The following things are quite common.</p><p></p><p>1) shots are much more difficult then they should be, due to temporal resolution issues. By careful tweaking of the flipper settings and the layout, this is usually fixable, but tends to lead to</p><p>2) shots that are too easy.</p><p>3) bad flow. this most often comes when the table isn't mdeled accurately enough. diagram and pictures vary widely in uality.</p><p>4) wrong rules, for non emulated table.</p><p>5) wrong layout!</p><p></p><p>Many times a pinball game was made either with substandard assets, by someone who hadn't played it, or both.</p><p></p><p></p><p>Whenever I made a table, i always tried to fix problem number 1. I also always made emulated ones, and ALWAYS got the layout accurate. I used accurate manual diagrams (and as someone who played the table, i could tell if it was right), and then tweaked from there as best as I could. i ALWAYS made tables that I knew pretty well, and it showed.</p><p></p><p>Farsight tends to do pretty well, but mistakes do slip through that anyone who's played more than one of said table in real life would catch, like the super jackpot timing being wrong in t2. As anyone who's played it seriously in multiple locations knows, it hits on the second light from the bottom, fired during the upswing of the cannon.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 247983, member: 2101"] Making digital pinball, especially with already existing tables, is NOT nearly as easy as he seems to think. Let's see him do better. furthermore let him do their own table. I understand the whole VP thing. The following things are quite common. 1) shots are much more difficult then they should be, due to temporal resolution issues. By careful tweaking of the flipper settings and the layout, this is usually fixable, but tends to lead to 2) shots that are too easy. 3) bad flow. this most often comes when the table isn't mdeled accurately enough. diagram and pictures vary widely in uality. 4) wrong rules, for non emulated table. 5) wrong layout! Many times a pinball game was made either with substandard assets, by someone who hadn't played it, or both. Whenever I made a table, i always tried to fix problem number 1. I also always made emulated ones, and ALWAYS got the layout accurate. I used accurate manual diagrams (and as someone who played the table, i could tell if it was right), and then tweaked from there as best as I could. i ALWAYS made tables that I knew pretty well, and it showed. Farsight tends to do pretty well, but mistakes do slip through that anyone who's played more than one of said table in real life would catch, like the super jackpot timing being wrong in t2. As anyone who's played it seriously in multiple locations knows, it hits on the second light from the bottom, fired during the upswing of the cannon. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Marriage between Farsight and Heighway? Not very likely
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