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Farsight Studios
The Pinball Arcade / Farsight Studios
Marriage between Farsight and Heighway? Not very likely
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<blockquote data-quote="soundwave106" data-source="post: 248016" data-attributes="member: 3746"><p>Generally, the kind of comments he made are, um, not terribly helpful. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>It certainly would take more than "five seconds" to tweak a physics engine, anyone who's written more than a "hello world" in a programming language would know that. There is weight and gravity in any physics engine, not "none". I do agree that Pinball Arcade feels a little too "floaty" (it's a common criticism) but I'm not sure what a "dead frog with a car battery up its a***" means physics wise. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>One clue: I think the PC plays an awful lot better than the Android in my experience. Some of the "bad physics" I imagine might sometimes boil down to how many frames TPA can draw in a second. It is my understanding (at least <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=320618526" target="_blank">per this tweak guide</a>) that TPA's physics engine is optimized at 60 frames per second. It's decently easy to get the PC there. The question is whether you can even get there with iPad. Maybe. You have less control over tweaking the internals of an iPad, so I'm not so sure...</p><p></p><p>I would think in general that the more frames per second, the more accurate the physics (unless you interpolate, but that might cause too much CPU usage). High FPSs probably limit your platforms. Virtual Pinball for instance can generate *much* higher frames per second, which I imagine helps its physics models. But as a PC only platform, something like 240fps+ is not out of the question. I can't picture 240fps on an iPad at the moment...</p><p></p><p>In general, when I encounter foul-mouthed absolutism, I typically think people are either spouting personal opinions that they are trying to "strong-arm" with foul language, or are <a href="https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect" target="_blank">Dunning-Kruger effect</a> type folks who only have a mild understanding of the problem. For instance, if someone says, "that [expletive] music sucks!!!", more often than not, it's probably not that the piece of music is technically at fault, it's that they do not like the style.</p><p></p><p>In this case I think it is more "engineer personality". Some people in this category can also be a bit foul-mouthed and absolutist even though they really know better.</p></blockquote><p></p>
[QUOTE="soundwave106, post: 248016, member: 3746"] Generally, the kind of comments he made are, um, not terribly helpful. :p It certainly would take more than "five seconds" to tweak a physics engine, anyone who's written more than a "hello world" in a programming language would know that. There is weight and gravity in any physics engine, not "none". I do agree that Pinball Arcade feels a little too "floaty" (it's a common criticism) but I'm not sure what a "dead frog with a car battery up its a***" means physics wise. ;) One clue: I think the PC plays an awful lot better than the Android in my experience. Some of the "bad physics" I imagine might sometimes boil down to how many frames TPA can draw in a second. It is my understanding (at least [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=320618526"]per this tweak guide[/URL]) that TPA's physics engine is optimized at 60 frames per second. It's decently easy to get the PC there. The question is whether you can even get there with iPad. Maybe. You have less control over tweaking the internals of an iPad, so I'm not so sure... I would think in general that the more frames per second, the more accurate the physics (unless you interpolate, but that might cause too much CPU usage). High FPSs probably limit your platforms. Virtual Pinball for instance can generate *much* higher frames per second, which I imagine helps its physics models. But as a PC only platform, something like 240fps+ is not out of the question. I can't picture 240fps on an iPad at the moment... In general, when I encounter foul-mouthed absolutism, I typically think people are either spouting personal opinions that they are trying to "strong-arm" with foul language, or are [URL="https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect"]Dunning-Kruger effect[/URL] type folks who only have a mild understanding of the problem. For instance, if someone says, "that [expletive] music sucks!!!", more often than not, it's probably not that the piece of music is technically at fault, it's that they do not like the style. In this case I think it is more "engineer personality". Some people in this category can also be a bit foul-mouthed and absolutist even though they really know better. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Marriage between Farsight and Heighway? Not very likely
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