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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="Pinballwiz45b" data-source="post: 297033" data-attributes="member: 1051"><p>Fixed, as of 0.1.1 (World War Z release, April 21, 2022) :</p><p></p><p><strong>Indiana Jones:</strong></p><p></p><p><span style="color: #008000">GI fades instead of flashes like individual lamps, very similarly to how Theatre of Magic used to be. This should NOT be the case.</span></p><p></p><p><strong>Medieval Madness:</strong></p><p></p><p><span style="color: #008000">Merlin's Magic saucer / feed from the jets is rolling right into the right slingshot.</span></p><p><span style="color: #008000">Catapult objects linger/glow a bright yellow in the non-enhancement setting. Check for any other stray audio/visual effects in the non-enhancement setting.</span></p><p></p><p><strong>Party Zone:</strong></p><p></p><p><span style="color: #008000">Might want to check your Plumb Bob settings for nudging. Tilt is currently inactive no matter how many times the machine is nudged.</span></p><p><span style="color: #008000">Way Out of Control gate is supposed to be one-way, NOT two-way, leading to uninbackdoor. Note the details of how the gate looks.</span></p><p></p><p><strong>Safe Cracker:</strong></p><p></p><p><span style="color: #008000">Flips Challenge: Counter is not deducted for every time the ball drains.</span></p><p></p><p>-----</p><p></p><p>New issues:</p><p></p><p><span style="color: #FF0000">Score pop-ups still appear in the non-enhancement settings. I think what's going on, is that we currently have FX3 Single Player settings applied instead of Classic Mode settings that allow for this to happen.</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000">Updated tables with enhancement effects lingering.</span></p><p></p><p><strong>Safe Cracker:</strong> <span style="color: #FF0000">Center scoop can act in a way such that the ball falls back in the scoop after an attempted kickout. Unintentionally useful during the Cyberdog attack.</span></p><p></p><p><strong>Medieval Madness:</strong> <span style="color: #FF0000">Added in an issue related to table slope.</span></p><p></p><p><strong>Monster Bash:</strong></p><p></p><p><span style="color: #FF0000">"Launch Ball" button not flashing when the ball is in the plunger lane.</span></p><p><span style="color: #FF0000">"Start" button not flashing at all.</span></p><p><span style="color: #FF0000">Texturing/Free Camera: Slingshot rubbers can disappear/reappear at a certain point when moving the camera up and down.</span></p><p></p><p><strong>Theatre of Magic:</strong> <span style="color: #FF0000">Added spinner texture swap.</span></p><p></p><p>-----</p><p></p><p><strong>Hotfix: Flippers / ball launch not working after resetting a table, updated 0.1.1.46500</strong></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 297033, member: 1051"] Fixed, as of 0.1.1 (World War Z release, April 21, 2022) : [B]Indiana Jones:[/B] [COLOR="#008000"]GI fades instead of flashes like individual lamps, very similarly to how Theatre of Magic used to be. This should NOT be the case.[/COLOR] [B]Medieval Madness:[/B] [COLOR="#008000"]Merlin's Magic saucer / feed from the jets is rolling right into the right slingshot. Catapult objects linger/glow a bright yellow in the non-enhancement setting. Check for any other stray audio/visual effects in the non-enhancement setting.[/COLOR] [B]Party Zone:[/B] [COLOR="#008000"]Might want to check your Plumb Bob settings for nudging. Tilt is currently inactive no matter how many times the machine is nudged. Way Out of Control gate is supposed to be one-way, NOT two-way, leading to uninbackdoor. Note the details of how the gate looks.[/COLOR] [B]Safe Cracker:[/B] [COLOR="#008000"]Flips Challenge: Counter is not deducted for every time the ball drains.[/COLOR] ----- New issues: [COLOR="#FF0000"]Score pop-ups still appear in the non-enhancement settings. I think what's going on, is that we currently have FX3 Single Player settings applied instead of Classic Mode settings that allow for this to happen. Updated tables with enhancement effects lingering.[/COLOR] [B]Safe Cracker:[/B] [COLOR="#FF0000"]Center scoop can act in a way such that the ball falls back in the scoop after an attempted kickout. Unintentionally useful during the Cyberdog attack.[/COLOR] [B]Medieval Madness:[/B] [COLOR="#FF0000"]Added in an issue related to table slope.[/COLOR] [B]Monster Bash:[/B] [COLOR="#FF0000"]"Launch Ball" button not flashing when the ball is in the plunger lane. "Start" button not flashing at all. Texturing/Free Camera: Slingshot rubbers can disappear/reappear at a certain point when moving the camera up and down.[/COLOR] [B]Theatre of Magic:[/B] [COLOR="#FF0000"]Added spinner texture swap.[/COLOR] ----- [B]Hotfix: Flippers / ball launch not working after resetting a table, updated 0.1.1.46500[/B] [/QUOTE]
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Pinball FX (4)
Master List of Issues: Pinball FX
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