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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="Pinballwiz45b" data-source="post: 297044" data-attributes="member: 1051"><p>EDIT: <a href="http://www.digitalpinballfans.com/showthread.php/14353-Master-List-of-Issues-Pinball-FX-Recreations?p=297044&viewfull=1#post297044" target="_blank">Of all of the notes listed here</a>, I noticed a LOT of stealth fixes in the process. PLEASE, Zen, we need proper patch notes. It sucks going through each table and finding fixes that weren't listed.</p><p></p><p>Fixed, as of update 0.1.1.47645 (Williams graphics/lights, May 5, 2022) :</p><p></p><p><strong>Attack From Mars:</strong></p><p></p><p><span style="color: #008000">Table flyover before starting a game: I'm getting flashes of yellow on my screen as the camera gets closer to the machine. (Looks like a non-TAA issue with the bloom effects.)</span></p><p></p><p><strong>Black Rose:</strong></p><p></p><p><span style="color: #008000">General Illumination lights are not in the correct strings. Note how the middle playfield is lit during Video Modes -- they look like they're a part of the backglass. There are sections for the following: Jets/Back Ramp, Top PF, Lower PF, Left/Top Insert, and Bottom Insert.</span></p><p></p><p><strong>Creature / Black Lagoon:</strong></p><p></p><p><span style="color: #008000">Hearts at the KISS shot appear when completing the sequence & light "F"ILM, on the non-enhancement setting.</span></p><p><span style="color: #008000">Holographic pinball can appear when getting an Extra Ball or draining multiball early on the non-enhancement setting.</span></p><p><span style="color: #008000">One CREATURE letter at the whirlpool? Come on, Zen, you can do better than THAT! (Ball abnormally slows down on the wireform leading to the whirlpool.)</span></p><p><span style="color: #008000">Ball abnormally slows down midway through a successful right ramp shot.</span></p><p><span style="color: #008000">Getting the Popcorn item from the Snackbar results in the following sound played: "Here's your char-broiled burger!" (Might be late, but better now than never)</span></p><p></p><p><strong>Getaway:</strong></p><p></p><p><span style="color: #008000">GI isn't properly applied. During the Multiball Start sequence, the GI flashes all at once instead of having two separate Playfield strings that alternate, including at the bumpers. <a href="https://youtu.be/Dhk6rcqi128?t=333" target="_blank">https://youtu.be/Dhk6rcqi128?t=333</a></span></p><p></p><p><strong>Indiana Jones:</strong></p><p></p><p><span style="color: #008000">Texturing/Free Camera: Carpet flooring can be seen through the drop target cutout.</span></p><p></p><p><strong>Junk Yard:</strong></p><p></p><p><span style="color: #008000">Check the "W" logo on the flippers -- they seem to be flipped/rotated by 180 degrees, leaving a dark marker on its proper orientation.</span></p><p></p><p><strong>Medieval Madness:</strong></p><p></p><p><span style="color: #008000">Texturing/Free Camera: Slingshot rubbers can disappear/reappear at a certain point when moving the camera up and down.</span></p><p></p><p><strong>Monster Bash:</strong></p><p></p><p><span style="color: #008000">"Start" button not flashing at all.</span></p><p><span style="color: #008000">Texturing/Free Camera: Slingshot rubbers can disappear/reappear at a certain point when moving the camera up and down.</span></p><p></p><p><strong>Party Zone:</strong></p><p></p><p><span style="color: #008000">Check for the kickout at the upper right saucer -- ball can get indefinitely stuck behind the Ha-Ha-Ha saucer while another ball occupies it, leading to an indefinite loop.</span></p><p><span style="color: #008000">If a ball collides with another occupying the kickout at the Ozone ramp, the mechanism no longer properly functions. In other words, Big Bang currently softlocks the game.</span></p><p></p><p><strong>Safe Cracker:</strong></p><p></p><p><span style="color: #008000">Missing history/trivia in the flyover, before starting a game.</span></p><p></p><p><strong>Theatre of Magic:</strong></p><p></p><p><span style="color: #008000">Trap door enhancement effects are still present in the non-enhancement setting.</span></p><p><span style="color: #008000">Spirit Cards enhancement effects are still present in the non-enhancement setting.</span></p><p></p><p>---------------</p><p></p><p>New issues:</p><p></p><p><strong>General:</strong></p><p></p><p><span style="color: #FF0000">Challenges: Info of any specific challenge covers up part of the Trivia portion of the table's flyover sequence. Includes the Practice mode.</span></p><p></p><p><strong>Attack From Mars:</strong></p><p></p><p>(Issue also present on FX3) <span style="color: #FF0000">Flasher behind the MAR targets lacking a glow texture on the plastic covering it.</span></p><p></p><p><strong>Creature / Black Lagoon:</strong></p><p></p><p><span style="color: #FF0000"><strong>Plunger is TOO STRONG.</strong></span></p><p><span style="color: #FF0000">Left slingshot plastic incorrectly set with a green hue instead of a standard white/yellow-ish glow.</span></p><p></p><p><strong>Getaway:</strong></p><p></p><p><span style="color: #FF0000">Bumpers are lacking general illumination. The top 2 bumpers should have "Playfield 1" applied, and the lowermost bumper, "Playfield 2".</span></p><p><span style="color: #FF0000">It is currently impossible to Shift Down, only Up, on keyboard. That said, shifting down on controller can lead to difficulties shifting back up.</span></p><p><span style="color: #FF0000"><strong>Shifting Gears in Video Mode needs to be more reliable when pressing the Launch button repeatedly/rapidly. FX3 does not suffer from this issue.</strong></span></p><p></p><p><strong>Indiana Jones:</strong></p><p></p><p><span style="color: #FF0000">Stray light active on the left side of the backglass, when tilting the machine?</span></p><p></p><p><strong>Medieval Madness:</strong></p><p></p><p><strong><span style="color: #FF0000">The ease of scoring Extra Balls from Castle Multiball is making game times unusually long. Consider either making the lock shot for Castle Multiball more difficult to aim for, or make obtaining Extra Balls from Castle Multiball more difficult (or remove them altogether) to reduce game times. <a href="https://forum.zenstudios.com/forum/zen-studios-games/pinball-fx/176599-medieval-madness-leaderboard-hacked?p=176641#post176641" target="_blank">See Yakass's 16 billion point score.</a></span></strong></p><p></p><p><strong>Monster Bash:</strong></p><p></p><p><span style="color: #FF0000">Manual camera issue, will be addressed in the next update.</span></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 297044, member: 1051"] EDIT: [url=http://www.digitalpinballfans.com/showthread.php/14353-Master-List-of-Issues-Pinball-FX-Recreations?p=297044&viewfull=1#post297044]Of all of the notes listed here[/url], I noticed a LOT of stealth fixes in the process. PLEASE, Zen, we need proper patch notes. It sucks going through each table and finding fixes that weren't listed. Fixed, as of update 0.1.1.47645 (Williams graphics/lights, May 5, 2022) : [B]Attack From Mars:[/B] [COLOR="#008000"]Table flyover before starting a game: I'm getting flashes of yellow on my screen as the camera gets closer to the machine. (Looks like a non-TAA issue with the bloom effects.)[/COLOR] [B]Black Rose:[/B] [COLOR=#008000]General Illumination lights are not in the correct strings. Note how the middle playfield is lit during Video Modes -- they look like they're a part of the backglass. There are sections for the following: Jets/Back Ramp, Top PF, Lower PF, Left/Top Insert, and Bottom Insert.[/COLOR] [B]Creature / Black Lagoon:[/B] [COLOR=#008000]Hearts at the KISS shot appear when completing the sequence & light "F"ILM, on the non-enhancement setting. Holographic pinball can appear when getting an Extra Ball or draining multiball early on the non-enhancement setting. One CREATURE letter at the whirlpool? Come on, Zen, you can do better than THAT! (Ball abnormally slows down on the wireform leading to the whirlpool.) Ball abnormally slows down midway through a successful right ramp shot. Getting the Popcorn item from the Snackbar results in the following sound played: "Here's your char-broiled burger!" (Might be late, but better now than never)[/COLOR] [B]Getaway:[/B] [COLOR=#008000]GI isn't properly applied. During the Multiball Start sequence, the GI flashes all at once instead of having two separate Playfield strings that alternate, including at the bumpers. [URL]https://youtu.be/Dhk6rcqi128?t=333[/URL][/COLOR] [B]Indiana Jones:[/B] [COLOR="#008000"]Texturing/Free Camera: Carpet flooring can be seen through the drop target cutout.[/COLOR] [B]Junk Yard:[/B] [COLOR=#008000]Check the "W" logo on the flippers -- they seem to be flipped/rotated by 180 degrees, leaving a dark marker on its proper orientation.[/COLOR] [B]Medieval Madness:[/B] [COLOR=#008000]Texturing/Free Camera: Slingshot rubbers can disappear/reappear at a certain point when moving the camera up and down.[/COLOR] [B]Monster Bash:[/B] [COLOR="#008000"]"Start" button not flashing at all. Texturing/Free Camera: Slingshot rubbers can disappear/reappear at a certain point when moving the camera up and down.[/COLOR] [B]Party Zone:[/B] [COLOR=#008000]Check for the kickout at the upper right saucer -- ball can get indefinitely stuck behind the Ha-Ha-Ha saucer while another ball occupies it, leading to an indefinite loop. If a ball collides with another occupying the kickout at the Ozone ramp, the mechanism no longer properly functions. In other words, Big Bang currently softlocks the game.[/COLOR] [B]Safe Cracker:[/B] [COLOR="#008000"]Missing history/trivia in the flyover, before starting a game.[/COLOR] [B]Theatre of Magic:[/B] [COLOR="#008000"]Trap door enhancement effects are still present in the non-enhancement setting. Spirit Cards enhancement effects are still present in the non-enhancement setting.[/COLOR] --------------- New issues: [B]General:[/B] [COLOR="#FF0000"]Challenges: Info of any specific challenge covers up part of the Trivia portion of the table's flyover sequence. Includes the Practice mode.[/COLOR] [B]Attack From Mars:[/B] (Issue also present on FX3) [COLOR=#FF0000]Flasher behind the MAR targets lacking a glow texture on the plastic covering it.[/COLOR] [B]Creature / Black Lagoon:[/B] [COLOR=#FF0000][B]Plunger is TOO STRONG.[/B] Left slingshot plastic incorrectly set with a green hue instead of a standard white/yellow-ish glow.[/COLOR] [B]Getaway:[/B] [COLOR=#FF0000]Bumpers are lacking general illumination. The top 2 bumpers should have "Playfield 1" applied, and the lowermost bumper, "Playfield 2". It is currently impossible to Shift Down, only Up, on keyboard. That said, shifting down on controller can lead to difficulties shifting back up. [B]Shifting Gears in Video Mode needs to be more reliable when pressing the Launch button repeatedly/rapidly. FX3 does not suffer from this issue.[/B][/COLOR] [B]Indiana Jones:[/B] [COLOR="#FF0000"]Stray light active on the left side of the backglass, when tilting the machine?[/COLOR] [B]Medieval Madness:[/B] [B][COLOR="#FF0000"]The ease of scoring Extra Balls from Castle Multiball is making game times unusually long. Consider either making the lock shot for Castle Multiball more difficult to aim for, or make obtaining Extra Balls from Castle Multiball more difficult (or remove them altogether) to reduce game times. [url=https://forum.zenstudios.com/forum/zen-studios-games/pinball-fx/176599-medieval-madness-leaderboard-hacked?p=176641#post176641]See Yakass's 16 billion point score.[/url][/COLOR][/B] [B]Monster Bash:[/B] [COLOR="#FF0000"]Manual camera issue, will be addressed in the next update.[/COLOR] [/QUOTE]
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Master List of Issues: Pinball FX
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