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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="Pinballwiz45b" data-source="post: 297063" data-attributes="member: 1051"><p>Fixed, as of version 0.1.2.49572 (Swords of Fury/Tournaments/Cabinet Mode, May 26, 2022) :</p><p></p><p><strong>Cirqus Voltaire:</strong></p><p></p><p><span style="color: #008000">Timed Challenges: Game can get stuck after 1st phase of Join the Cirqus or after Ringmaster Battle, when a player wins. All the balls have to drain by design; FX game code is preventing this.</span></p><p></p><p><strong>Monster Bash:</strong></p><p></p><p><span style="color: #008000">Manual camera issue, will be addressed in the next update.</span></p><p><span style="color: #008000">"Launch Ball" button not flashing when the ball is in the plunger lane.</span></p><p></p><p><strong>White Water:</strong></p><p></p><p><span style="color: #008000"><strong>Left inlane feed from Insanity Falls, with a raised flipper, traps the ball perfectly thanks to backspin on the ball. EDIT: 10 times out of 10, I played a real White Water recently and this does NOT happen, albeit with a shallower flipper angle when held up. Consider revising. <a href="https://youtu.be/P3-juCHTwWQ?t=773" target="_blank">https://youtu.be/P3-juCHTwWQ?t=773</a></strong></span></p><p></p><p>---------</p><p></p><p>New issues <strong>(Added Volume 4 and 5 re-releases, & remaining tables yet to be ported to FX)</strong>:</p><p></p><p><strong>Cirqus Voltaire:</strong></p><p></p><p><span style="color: #FF0000">No plunger camera.</span></p><p><span style="color: #FF0000"><strong>Defeated the Ringmaster, activated the Side Show while it was ready. There are no subways or additional textures rendered beneath the Ringmaster. This issue does NOT exist in FX3.</strong></span></p><p><span style="color: #FF0000"><strong>Ball is ejected out of the trough twice instead of once when putting a new ball in play. Solendoid for the ball trough might be too strong that's causing the ball to jam and fall back in the trough. Will be an interesting case for 4-ball multiball play. This issue does NOT exist in FX3.</strong></span></p><p><span style="color: #FF0000"><strong>Check any stray General Illumination lights -- the backglass partially turns off when tilting the machine. Nudge the machine or tilt to replicate this.</strong></span></p><p></p><p><strong>Creature:</strong></p><p></p><p><span style="color: #FF0000"><strong>Gate guarding the Move Your Car exit should be strictly one-way.</strong></span></p><p><span style="color: #FF0000">Ball can often not conform to the SLIDE habitrail. The ball seems like it travels in a shallow arc after it is ejected and it doesn't conform to the path the rail intends.</span></p><p></p><p><strong>Hurricane:</strong></p><p></p><p><span style="color: #FF0000">Flipper sounds currently using those from Safe Cracker, which is odd.</span></p><p></p><p><strong>Indiana Jones:</strong></p><p></p><p><span style="color: #FF0000">(late addition) Added an issue regarding insta-catching.</span></p><p></p><p><strong>No Good Gofers:</strong></p><p></p><p><span style="color: #0000FF">Ball can skip the landing area in the Putting Green scoop and go straight into the subway. Rare issue.</span></p><p><span style="color: #FF0000">Rocket effects still active in the non-enhancement setting, when starting multiball.</span></p><p><span style="color: #FF0000">Swirling star/dazed animation still active in the non-enhancement setting, when losing the last ball.</span></p><p></p><p><strong>RoadShow:</strong></p><p></p><p><span style="color: #FF0000"><strong>All ramps that feed to an inlane result in an insta-catch when holding the flipper up. Consider revising.</strong></span></p><p></p><p><strong>Swords of Fury:</strong></p><p></p><p><span style="color: #FF0000">During the Enter Initials screen, one can prematurely go right to the "Exit/Play Again" UI screen, when pressing the launch button on keyboard. Might be a conflict with the "Williams Attract Mode" feature.</span></p><p><span style="color: #FF0000">Upper playfield flipper is colored black instead of white, non-enhanced. Red rubber is fine as is.</span></p><p></p><p><strong>TotAN:</strong></p><p></p><p><span style="color: #FF0000">Camera warping effect mentioned above is present in the non-enhancement setting.</span></p><p><span style="color: #FF0000"><strong>Fading General Illumination effect is present.</strong></span></p><p><span style="color: #FF0000"><strong>Captive ball targets not working.</strong></span></p><p><span style="color: #FF0000"><strong>Ball can get stuck inside of the right slingshot.</strong></span></p><p></p><p><strong>White Water:</strong></p><p></p><p><span style="color: #FF0000"><strong>Audio balance needs worked on, BADLY. Music is overblown while everything else is quiet.</strong></span></p><p><span style="color: #FF0000">Boulder Garden bumper caps only have on/off states and are unaffected by any General Illumination changes.</span></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 297063, member: 1051"] Fixed, as of version 0.1.2.49572 (Swords of Fury/Tournaments/Cabinet Mode, May 26, 2022) : [B]Cirqus Voltaire:[/B] [COLOR="#008000"]Timed Challenges: Game can get stuck after 1st phase of Join the Cirqus or after Ringmaster Battle, when a player wins. All the balls have to drain by design; FX game code is preventing this.[/COLOR] [B]Monster Bash:[/B] [COLOR="#008000"]Manual camera issue, will be addressed in the next update. "Launch Ball" button not flashing when the ball is in the plunger lane.[/COLOR] [B]White Water:[/B] [COLOR="#008000"][B]Left inlane feed from Insanity Falls, with a raised flipper, traps the ball perfectly thanks to backspin on the ball. EDIT: 10 times out of 10, I played a real White Water recently and this does NOT happen, albeit with a shallower flipper angle when held up. Consider revising. [url]https://youtu.be/P3-juCHTwWQ?t=773[/url][/B][/COLOR] --------- New issues [B](Added Volume 4 and 5 re-releases, & remaining tables yet to be ported to FX)[/B]: [B]Cirqus Voltaire:[/B] [COLOR="#FF0000"]No plunger camera. [B]Defeated the Ringmaster, activated the Side Show while it was ready. There are no subways or additional textures rendered beneath the Ringmaster. This issue does NOT exist in FX3. Ball is ejected out of the trough twice instead of once when putting a new ball in play. Solendoid for the ball trough might be too strong that's causing the ball to jam and fall back in the trough. Will be an interesting case for 4-ball multiball play. This issue does NOT exist in FX3. Check any stray General Illumination lights -- the backglass partially turns off when tilting the machine. Nudge the machine or tilt to replicate this.[/B][/COLOR] [B]Creature:[/B] [COLOR="#FF0000"][B]Gate guarding the Move Your Car exit should be strictly one-way.[/B] Ball can often not conform to the SLIDE habitrail. The ball seems like it travels in a shallow arc after it is ejected and it doesn't conform to the path the rail intends.[/COLOR] [B]Hurricane:[/B] [COLOR="#FF0000"]Flipper sounds currently using those from Safe Cracker, which is odd.[/COLOR] [B]Indiana Jones:[/B] [COLOR="#FF0000"](late addition) Added an issue regarding insta-catching.[/COLOR] [B]No Good Gofers:[/B] [COLOR="#0000FF"]Ball can skip the landing area in the Putting Green scoop and go straight into the subway. Rare issue.[/COLOR] [COLOR="#FF0000"]Rocket effects still active in the non-enhancement setting, when starting multiball. Swirling star/dazed animation still active in the non-enhancement setting, when losing the last ball.[/COLOR] [B]RoadShow:[/B] [COLOR="#FF0000"][B]All ramps that feed to an inlane result in an insta-catch when holding the flipper up. Consider revising.[/B][/COLOR] [B]Swords of Fury:[/B] [COLOR="#FF0000"]During the Enter Initials screen, one can prematurely go right to the "Exit/Play Again" UI screen, when pressing the launch button on keyboard. Might be a conflict with the "Williams Attract Mode" feature. Upper playfield flipper is colored black instead of white, non-enhanced. Red rubber is fine as is.[/COLOR] [B]TotAN:[/B] [COLOR="#FF0000"]Camera warping effect mentioned above is present in the non-enhancement setting. [B]Fading General Illumination effect is present. Captive ball targets not working. Ball can get stuck inside of the right slingshot.[/B][/COLOR] [B]White Water:[/B] [COLOR="#FF0000"][B]Audio balance needs worked on, BADLY. Music is overblown while everything else is quiet.[/B] Boulder Garden bumper caps only have on/off states and are unaffected by any General Illumination changes.[/COLOR] [/QUOTE]
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Pinball FX (4)
Master List of Issues: Pinball FX
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