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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="Pinballwiz45b" data-source="post: 297093" data-attributes="member: 1051"><p>Fixed, as of 0.1.2.50485 (Events/Weekly Challenges) :</p><p></p><p><strong>Champion Pub:</strong></p><p></p><p><span style="color: #008000">(unlisted) Manual Camera can cause the flippers to disappear.</span></p><p></p><p><strong>Cirqus Voltaire:</strong></p><p></p><p><span style="color: #008000">No plunger camera.</span></p><p><span style="color: #008000">Ball is ejected out of the trough twice instead of once when putting a new ball in play. Solendoid for the ball trough might be too strong that's causing the ball to jam and fall back in the trough. Will be an interesting case for 4-ball multiball play. This issue does NOT exist in FX3.</span></p><p></p><p><strong>TotAN:</strong></p><p></p><p><span style="color: #008000">Plunger is too strong/skill shot surface area is too bouncy, sometimes leading the ball back to the plunger lane at full power.</span></p><p><span style="color: #008000">Camera warping effect is present in the non-enhancement setting.</span></p><p><span style="color: #008000">Captive Ball targets not registering.</span></p><p><span style="color: #008000">Ball can get stuck inside of the right slingshot.</span></p><p></p><p>Notes / new issues:</p><p></p><p><strong>General:</strong></p><p></p><p><span style="color: #FF0000">Enter Initials: Check if the DMD is properly sized and centered.</span></p><p></p><p><strong>Black Rose:</strong></p><p></p><p><span style="color: #FF0000">Opening the Locker at the side ramp consecutively can cause the percussion audio channel to be missing for the remainder of the ball, at the moment the skeleton speaks. Similar issue to Getaway.</span></p><p></p><p><strong>Cirqus Voltaire:</strong></p><p></p><p><span style="color: #FF0000">Ringmaster Defeated / Side Show activation still persists. Check to see if the ball is passing through and activating Switch #47 for shots going underneath the Ringmaster.</span></p><p></p><p><strong>Hurricane:</strong></p><p></p><p><span style="color: #ff0000">Moving ducks above the drop targets persist in the non-enhancement setting. Hit the drop targets to make their enhancement effects go off, and completing the bank makes them appear.</span></p><p></p><p><strong>RoadShow:</strong></p><p></p><p><span style="color: #FF0000">Explosive enhancement effects at the Blast Zone persist in the non-enhancement setting.</span></p><p><span style="color: #FF0000">"Every Little Thing" can be played in the End of Ball Bonus, when skipping to the end quickly.</span></p><p></p><p><strong>TotAN:</strong></p><p></p><p><span style="color: #FF0000">Lightning lamp glowing enhancement effect persists on the non-enhancement setting.</span></p><p><span style="color: #FF0000">Both yellow Bazaar targets are floating in mid-air.</span></p><p><span style="color: #FF0000"><strong>Check the reliability of balls ejecting from the trough and into the plunger lane during Genie Battle. Two balls can be in the plunger lane at the same time during Genie Battle.</strong></span></p><p><span style="color: #FF0000">Snake plastic is disoriented, such that it protrudes above where the glass is normally located. Texture flipped/mirrored?</span></p><p></p><p><strong>Theatre of Magic:</strong></p><p></p><p><span style="color: #FF0000">(modified) Spinner is disoriented: Wire should be facing downwards with the image of the cards out in front, not as seen above.</span></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 297093, member: 1051"] Fixed, as of 0.1.2.50485 (Events/Weekly Challenges) : [B]Champion Pub:[/B] [COLOR=#008000](unlisted) Manual Camera can cause the flippers to disappear.[/COLOR] [B]Cirqus Voltaire:[/B] [COLOR=#008000]No plunger camera. Ball is ejected out of the trough twice instead of once when putting a new ball in play. Solendoid for the ball trough might be too strong that's causing the ball to jam and fall back in the trough. Will be an interesting case for 4-ball multiball play. This issue does NOT exist in FX3.[/COLOR] [B]TotAN:[/B] [COLOR=#008000]Plunger is too strong/skill shot surface area is too bouncy, sometimes leading the ball back to the plunger lane at full power. Camera warping effect is present in the non-enhancement setting. Captive Ball targets not registering. Ball can get stuck inside of the right slingshot.[/COLOR] Notes / new issues: [B]General:[/B] [COLOR="#FF0000"]Enter Initials: Check if the DMD is properly sized and centered.[/COLOR] [B]Black Rose:[/B] [COLOR="#FF0000"]Opening the Locker at the side ramp consecutively can cause the percussion audio channel to be missing for the remainder of the ball, at the moment the skeleton speaks. Similar issue to Getaway.[/COLOR] [B]Cirqus Voltaire:[/B] [COLOR=#FF0000]Ringmaster Defeated / Side Show activation still persists. Check to see if the ball is passing through and activating Switch #47 for shots going underneath the Ringmaster.[/COLOR] [B]Hurricane:[/B] [COLOR=#ff0000]Moving ducks above the drop targets persist in the non-enhancement setting. Hit the drop targets to make their enhancement effects go off, and completing the bank makes them appear.[/COLOR] [B]RoadShow:[/B] [COLOR=#FF0000]Explosive enhancement effects at the Blast Zone persist in the non-enhancement setting. "Every Little Thing" can be played in the End of Ball Bonus, when skipping to the end quickly.[/COLOR] [B]TotAN:[/B] [COLOR=#FF0000]Lightning lamp glowing enhancement effect persists on the non-enhancement setting. Both yellow Bazaar targets are floating in mid-air. [B]Check the reliability of balls ejecting from the trough and into the plunger lane during Genie Battle. Two balls can be in the plunger lane at the same time during Genie Battle.[/B] Snake plastic is disoriented, such that it protrudes above where the glass is normally located. Texture flipped/mirrored?[/COLOR] [B]Theatre of Magic:[/B] [COLOR="#FF0000"](modified) Spinner is disoriented: Wire should be facing downwards with the image of the cards out in front, not as seen above.[/COLOR] [/QUOTE]
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Pinball FX (4)
Master List of Issues: Pinball FX
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