Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pinballwiz45b" data-source="post: 297183" data-attributes="member: 1051"><p>Version 0.1.4.53875 Fixes:</p><p></p><p><strong>General</strong>:</p><p></p><p><span style="color: #008000">Challenges: Info of any specific challenge covers up part of the Trivia portion of the table's flyover sequence. Includes the Practice mode. </span></p><p></p><p><strong>Bride of Pin*Bot:</strong></p><p></p><p><span style="color: #008000">"2020" left in the copyright years -- was this planned for FX3 at one point? </span></p><p><span style="color: #008000">Crescent moon on the playfield artwork missing above the flipper area. </span></p><p><span style="color: #008000">Going into or exiting Table Guide/Manual Camera disorients the current Head orientation. If this happens, the game orients turning heads backwards (3-2-1-4) and breaks the game sequence. </span></p><p><span style="color: #008000">Sparkling enhancement effect on the far left plastic lingers in the non-enhancement setting. </span></p><p></p><p><strong>Creature From the Black Lagoon:</strong></p><p></p><p><span style="color: #008000">The plastic texture of the lagoon is off-center, leaving a small gap on the left side compared to the right. (Stealth Fix)</span></p><p><span style="color: #008000">Bubbles in the lagoon can disappear entirely when quickly turning enhancements off and on again. (Stealth Fix)</span></p><p></p><p><strong>Dr. Dude:</strong></p><p></p><p><span style="color: #008000">Uncensored/non-family mode versions currently unavailable. </span></p><p><span style="color: #008000">Whooshing effect on the extra ball enhancement animation lingers in the non-enhancement setting. (Stealth Fix)</span></p><p><span style="color: #008000">Hitting any of the bumpers leaves a silhouette during the interaction with the ball. </span></p><p></p><p><strong>FunHouse:</strong></p><p></p><p><span style="color: #008000">Typo in the "LITE EXRA BALL" light along the set of Gangway Award lights -- it should be "LITE EXTRA BALL". </span></p><p><span style="color: #008000">Uncensored/non-family mode versions currently unavailable. </span></p><p><span style="color: #008000">Right slingshot plastic completely missing. </span></p><p><span style="color: #008000">Sparking enhancement effects on the Steps, Mirror and Trapdoor linger in the non-enhancement setting. </span></p><p><span style="color: #008000">Extra ball enhancement animation effects linger in the non-enhancement setting. </span></p><p><span style="color: #008000">Enhancements: An additional pinball appears centered on the playfield, where the SuperDog targets are located. Default positoning until the Extra Ball enhancement animation plays. </span></p><p><span style="color: #008000">Table Guide: Trapdoor section cuts off early. </span></p><p><span style="color: #008000">Full power plunger strength is causing the ball to be airborne and collide against the ramp plastic and (potentially) the far back wall, sometimes unintentionally causing Rudy's Hideout skillshots to be earned. Consider toning the plunger down to FX3 levels. </span></p><p></p><p><strong>Space Station:</strong></p><p></p><p><span style="color: #008000">Pop bumpers are not lit during Condition Green multiball -- they're currently tied to the Playfield General Illumination, not the Insert GI. </span></p><p><span style="color: #008000">Exploit in Condition Green multiball, where nudging upwards right after scoring a successful Rescue Jackpot can result in scoring another. </span></p><p><span style="color: #008000">Williams logo on the floor should spin. </span></p><p><span style="color: #008000">Floor can be seen through the plunger wireform, drop target, and STATION target cutouts on the playfield. </span></p><p><span style="color: #008000">Music before starting a game is very loud.</span></p><p><span style="color: #008000">Check the 2nd gate on the left orbit just to the left of the "U" light and behind the post holding up the upper playfield -- it should be one-way. Had a ball go up the "A" lane and down the left orbit. </span></p><p></p><p><strong>Theatre of Magic:</strong></p><p></p><p><span style="color: #008000">Nudging upwards causes the captive ball area to score 500,000 points, as if a ball hit it even with a little force. FX3 does not suffer from this issue. </span></p><p><span style="color: #008000">Switch #87, Left Lane Exit, does not properly register if the ball makes it all the way around the left orbit and onto the wireform ramp. Located directly above the rightmost pop bumper. </span></p><p><span style="color: #008000">Switch #76, Right Ramp Entry, is too close to the one-way gate. When the ball falls back down the right ramp on a failed shot, it triggers that switch again as it hits the one-way gate.</span></p><p></p><p>New Issues:</p><p></p><p><strong>General:</strong></p><p></p><p><span style="color: #FF0000">Alphanumeric audio: There is a distinct but faint popping noise on all tables. </span></p><p></p><p><strong>Bride of Pin*Bot:</strong></p><p></p><p><span style="color: #FF0000">Rotating head is now delayed compared to its first release. Sometimes when failing the Metamorphosis phase, the game begins to rotate to Face 1 before correcting itself back to Face 2 on the eyes. </span></p><p><span style="color: #FF0000">Date set in the ROM is correct, but the day is not. </span></p><p><span style="color: #FF0000">Screw on the habitrail bracket rotates alongside the head. Only visible on the playfield with Face 2. </span></p><p><span style="color: #FF0000">Screw on the lower right corner of Face 1 should rotate when necessary. </span></p><p></p><p><strong>Dr. Dude:</strong></p><p></p><p><span style="color: #FF0000">Magnetic Personality: magnet plastic texture is supposed to be transparent. </span></p><p></p><p><strong>FunHouse:</strong></p><p></p><p><span style="color: #FF0000">Date set in the ROM is correct, but the day is not. </span></p><p></p><p><strong>Swords of Fury:</strong></p><p></p><p><span style="color: #FF0000">Challenges: End of Ball Bonus did not apply before applying results. Happened during the Events. </span></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 297183, member: 1051"] Version 0.1.4.53875 Fixes: [B]General[/B]: [COLOR="#008000"]Challenges: Info of any specific challenge covers up part of the Trivia portion of the table's flyover sequence. Includes the Practice mode. [/COLOR] [B]Bride of Pin*Bot:[/B] [COLOR="#008000"]"2020" left in the copyright years -- was this planned for FX3 at one point? Crescent moon on the playfield artwork missing above the flipper area. Going into or exiting Table Guide/Manual Camera disorients the current Head orientation. If this happens, the game orients turning heads backwards (3-2-1-4) and breaks the game sequence. Sparkling enhancement effect on the far left plastic lingers in the non-enhancement setting. [/COLOR] [B]Creature From the Black Lagoon:[/B] [COLOR="#008000"]The plastic texture of the lagoon is off-center, leaving a small gap on the left side compared to the right. (Stealth Fix) Bubbles in the lagoon can disappear entirely when quickly turning enhancements off and on again. (Stealth Fix)[/COLOR] [B]Dr. Dude:[/B] [COLOR="#008000"]Uncensored/non-family mode versions currently unavailable. Whooshing effect on the extra ball enhancement animation lingers in the non-enhancement setting. (Stealth Fix) Hitting any of the bumpers leaves a silhouette during the interaction with the ball. [/COLOR] [B]FunHouse:[/B] [COLOR="#008000"]Typo in the "LITE EXRA BALL" light along the set of Gangway Award lights -- it should be "LITE EXTRA BALL". Uncensored/non-family mode versions currently unavailable. Right slingshot plastic completely missing. Sparking enhancement effects on the Steps, Mirror and Trapdoor linger in the non-enhancement setting. Extra ball enhancement animation effects linger in the non-enhancement setting. Enhancements: An additional pinball appears centered on the playfield, where the SuperDog targets are located. Default positoning until the Extra Ball enhancement animation plays. Table Guide: Trapdoor section cuts off early. Full power plunger strength is causing the ball to be airborne and collide against the ramp plastic and (potentially) the far back wall, sometimes unintentionally causing Rudy's Hideout skillshots to be earned. Consider toning the plunger down to FX3 levels. [/COLOR] [B]Space Station:[/B] [COLOR="#008000"]Pop bumpers are not lit during Condition Green multiball -- they're currently tied to the Playfield General Illumination, not the Insert GI. Exploit in Condition Green multiball, where nudging upwards right after scoring a successful Rescue Jackpot can result in scoring another. Williams logo on the floor should spin. Floor can be seen through the plunger wireform, drop target, and STATION target cutouts on the playfield. Music before starting a game is very loud. Check the 2nd gate on the left orbit just to the left of the "U" light and behind the post holding up the upper playfield -- it should be one-way. Had a ball go up the "A" lane and down the left orbit. [/COLOR] [B]Theatre of Magic:[/B] [COLOR="#008000"]Nudging upwards causes the captive ball area to score 500,000 points, as if a ball hit it even with a little force. FX3 does not suffer from this issue. Switch #87, Left Lane Exit, does not properly register if the ball makes it all the way around the left orbit and onto the wireform ramp. Located directly above the rightmost pop bumper. Switch #76, Right Ramp Entry, is too close to the one-way gate. When the ball falls back down the right ramp on a failed shot, it triggers that switch again as it hits the one-way gate.[/COLOR] New Issues: [B]General:[/B] [COLOR="#FF0000"]Alphanumeric audio: There is a distinct but faint popping noise on all tables. [/COLOR] [B]Bride of Pin*Bot:[/B] [COLOR="#FF0000"]Rotating head is now delayed compared to its first release. Sometimes when failing the Metamorphosis phase, the game begins to rotate to Face 1 before correcting itself back to Face 2 on the eyes. Date set in the ROM is correct, but the day is not. Screw on the habitrail bracket rotates alongside the head. Only visible on the playfield with Face 2. Screw on the lower right corner of Face 1 should rotate when necessary. [/COLOR] [B]Dr. Dude:[/B] [COLOR="#FF0000"]Magnetic Personality: magnet plastic texture is supposed to be transparent. [/COLOR] [B]FunHouse:[/B] [COLOR="#FF0000"]Date set in the ROM is correct, but the day is not. [/COLOR] [B]Swords of Fury:[/B] [COLOR="#FF0000"]Challenges: End of Ball Bonus did not apply before applying results. Happened during the Events. [/COLOR] [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top