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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="Pinballwiz45b" data-source="post: 297225" data-attributes="member: 1051"><p>Wait, the forum got saved?! I'll be darned. Regardless, from here on out, the Master List here will only focus on fixes, not necessarily new issues. Any new issues will be added to the spreadsheet in the main post.</p><p></p><p>Version 0.1.4.54994 / 0.1.5.55986 Fixes:</p><p></p><p><strong>General:</strong></p><p></p><p><span style="color: #008000">STEALTH FIX: Enhancement settings aren't saved after resetting or starting a new game.</span></p><p><span style="color: #008000">STEALTH FIX: Camera setting is sometimes not saved after resetting/starting a new game. </span></p><p><span style="color: #008000">Rationalized values in user-generated tournaments (Timed Challenges)</span></p><p></p><p><strong>Black Rose:</strong></p><p></p><p><span style="color: #008000">Cannon enhancement effects still present in the non-enhancement setting. </span></p><p><span style="color: #008000">The "globe spinning" sound effect, when hitting the left ramp, remains in the non-enhancement setting. </span></p><p><span style="color: #008000">A sparkling visual effect on the left side of the playfield lingers in the non-enhancement setting. Looks like a remnant from Black Rose's sword. </span></p><p><span style="color: #008000">Hidden Treasures: Collecting a Jewel (specifically, at a non-Broadside or Ramp, preferably a target) shows coins flying over the playfield and the resulting splash effect on the right plastic, in the non-enhancement setting. </span></p><p><span style="color: #008000">ROM audio is crackling during certain parts of the game, making it unbearable to listen to. </span></p><p></p><p><strong>Bride of Pin*Bot:</strong></p><p></p><p><span style="color: #008000">Rotating head timing is off compared to its first release. Rotating forward in sequence (1-2-3-4) is delayed, while rotating backward (3-2) is earlier (and sometimes results in almost rotating the head to Face 1). Note the mechanical sound effect. </span></p><p><span style="color: #008000">Screw on the habitrail bracket rotates alongside the head. Only visible on the playfield with Face 2. </span></p><p><span style="color: #008000">Screw on the lower right corner of Face 1 should rotate when necessary. </span></p><p></p><p><strong>Cirqus Voltaire:</strong></p><p></p><p><span style="color: #008000">Ringmaster Defeated / Side Show activation still persists. Check to see if the ball is passing through and activating Switch #47 for shots going underneath the Ringmaster. </span></p><p><span style="color: #008000">STEALTH FIX: Check any stray General Illumination lights - the backglass partially turns off when tilting the machine. Nudge the machine or tilt to replicate this.</span></p><p></p><p><strong>Hurricane:</strong></p><p></p><p><span style="color: #008000">Flipper sounds currently using those from Safe Cracker, which is odd. </span></p><p><span style="color: #008000">Moving ducks above the drop targets persist in the non-enhancement setting. Hit the drop targets to make their enhancement effects go off, and completing the bank makes them re-appear. </span></p><p></p><p><strong>Safe Cracker:</strong></p><p></p><p><span style="color: #008000">STEALTH FIX: Tokens aren't saved every other reset. After setting a Manual Camera View, it always happens. "That Sparkled" table award is currently impossible to attain. </span></p><p></p><p><strong>Theatre of Magic:</strong></p><p></p><p><span style="color: #008000">The magnets above the inlanes let go of the ball too soon, when Hocus Pocus saves the ball from an outlane drain. Note the sound effects that play when grabbing the ball, and another separate sound when the magnets drop the ball down an inlane. </span></p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 297225, member: 1051"] Wait, the forum got saved?! I'll be darned. Regardless, from here on out, the Master List here will only focus on fixes, not necessarily new issues. Any new issues will be added to the spreadsheet in the main post. Version 0.1.4.54994 / 0.1.5.55986 Fixes: [B]General:[/B] [COLOR="#008000"]STEALTH FIX: Enhancement settings aren't saved after resetting or starting a new game. STEALTH FIX: Camera setting is sometimes not saved after resetting/starting a new game. Rationalized values in user-generated tournaments (Timed Challenges)[/COLOR] [B]Black Rose:[/B] [COLOR="#008000"]Cannon enhancement effects still present in the non-enhancement setting. The "globe spinning" sound effect, when hitting the left ramp, remains in the non-enhancement setting. A sparkling visual effect on the left side of the playfield lingers in the non-enhancement setting. Looks like a remnant from Black Rose's sword. Hidden Treasures: Collecting a Jewel (specifically, at a non-Broadside or Ramp, preferably a target) shows coins flying over the playfield and the resulting splash effect on the right plastic, in the non-enhancement setting. ROM audio is crackling during certain parts of the game, making it unbearable to listen to. [/COLOR] [B]Bride of Pin*Bot:[/B] [COLOR="#008000"]Rotating head timing is off compared to its first release. Rotating forward in sequence (1-2-3-4) is delayed, while rotating backward (3-2) is earlier (and sometimes results in almost rotating the head to Face 1). Note the mechanical sound effect. Screw on the habitrail bracket rotates alongside the head. Only visible on the playfield with Face 2. Screw on the lower right corner of Face 1 should rotate when necessary. [/COLOR] [B]Cirqus Voltaire:[/B] [COLOR="#008000"]Ringmaster Defeated / Side Show activation still persists. Check to see if the ball is passing through and activating Switch #47 for shots going underneath the Ringmaster. STEALTH FIX: Check any stray General Illumination lights - the backglass partially turns off when tilting the machine. Nudge the machine or tilt to replicate this.[/COLOR] [B]Hurricane:[/B] [COLOR="#008000"]Flipper sounds currently using those from Safe Cracker, which is odd. Moving ducks above the drop targets persist in the non-enhancement setting. Hit the drop targets to make their enhancement effects go off, and completing the bank makes them re-appear. [/COLOR] [B]Safe Cracker:[/B] [COLOR="#008000"]STEALTH FIX: Tokens aren't saved every other reset. After setting a Manual Camera View, it always happens. "That Sparkled" table award is currently impossible to attain. [/COLOR] [B]Theatre of Magic:[/B] [COLOR="#008000"]The magnets above the inlanes let go of the ball too soon, when Hocus Pocus saves the ball from an outlane drain. Note the sound effects that play when grabbing the ball, and another separate sound when the magnets drop the ball down an inlane. [/COLOR] [/QUOTE]
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Pinball FX (4)
Master List of Issues: Pinball FX
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