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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="smbhax" data-source="post: 298128" data-attributes="member: 396"><p>Well, I'm just reporting potential bugs. Ultimately Zen would be determining priority.</p><p></p><p>I had to look up what you meant about the 4x thing. From <a href="http://www.pinball.org/rules/hurricane.html" target="_blank">http://www.pinball.org/rules/hurricane.html</a></p><p></p><p></p><p></p><p>Oh! Then I wonder if the 4x light flickering in Pro Mode, which is what I was playing--dang I forgot to mention that; I'm pretty much always in Pro Mode--is bug-ish, since in theory you won't actually get extra balls when playing in that mode.</p><p></p><p>The pinball.org guide and the Zen-linked (player-created?) guide <a href="https://zensite.wpenginepowered.com/wp-content/uploads/2021/02/WP-Hurricane-Pinball-Guide-by-ShoryukenToTheChin.pdf" target="_blank">https://zensite.wpenginepowered.com/wp-content/uploads/2021/02/WP-Hurricane-Pinball-Guide-by-ShoryukenToTheChin.pdf</a> say that it's usually 3x that's the first bonus level for lighting multiball--but for me in Pro Mode anyway it was always 4x that was flickering.</p><p></p><p>The flickering bonus level indicator for EBs is mentioned in an "Extra Ball" section of the in-game table guide for Hurricane:</p><p></p><p></p><p></p><p>[ATTACH=full]917[/ATTACH]</p><p></p><p>I'd skipped that section because I didn't think it applied to Pro Mode--and mostly it doesn't seem to, except for that flashing Multiplier value still showing. Those big red circular EB indicators in the inlanes and outlanes shown in the in-game guide definitely did not light up in Pro Mode once I matched the flickering 4x Multiplier indicator ( [MEDIA=youtube]N8kvyqr6c8Y:9189[/MEDIA] ), so that part--no actual EBs available--is working correctly for Pro Mode.</p><p></p><p>I suppose, since Pro Mode seems to work outside of dip switches or whatnot in the original table ROMs or programming, there are likely to be a lot of extra ball references left coming up like this even though the extra balls themselves are not actually lit or awarded when playing in that mode. Possibly the lingering EB references in Pro Mode aren't worth reporting individually--I don't know. Short of redoing the Pro Mode implementation to use dip switches for turning off EBs, possibly they can't do anything about those remaining EB references in the table programming--or wouldn't want to alter it just for that, anyway.</p></blockquote><p></p>
[QUOTE="smbhax, post: 298128, member: 396"] Well, I'm just reporting potential bugs. Ultimately Zen would be determining priority. I had to look up what you meant about the 4x thing. From [URL]http://www.pinball.org/rules/hurricane.html[/URL] Oh! Then I wonder if the 4x light flickering in Pro Mode, which is what I was playing--dang I forgot to mention that; I'm pretty much always in Pro Mode--is bug-ish, since in theory you won't actually get extra balls when playing in that mode. The pinball.org guide and the Zen-linked (player-created?) guide [URL]https://zensite.wpenginepowered.com/wp-content/uploads/2021/02/WP-Hurricane-Pinball-Guide-by-ShoryukenToTheChin.pdf[/URL] say that it's usually 3x that's the first bonus level for lighting multiball--but for me in Pro Mode anyway it was always 4x that was flickering. The flickering bonus level indicator for EBs is mentioned in an "Extra Ball" section of the in-game table guide for Hurricane: [ATTACH type="full" alt="hurricane_guide_eb.jpg"]917[/ATTACH] I'd skipped that section because I didn't think it applied to Pro Mode--and mostly it doesn't seem to, except for that flashing Multiplier value still showing. Those big red circular EB indicators in the inlanes and outlanes shown in the in-game guide definitely did not light up in Pro Mode once I matched the flickering 4x Multiplier indicator ( [MEDIA=youtube]N8kvyqr6c8Y:9189[/MEDIA] ), so that part--no actual EBs available--is working correctly for Pro Mode. I suppose, since Pro Mode seems to work outside of dip switches or whatnot in the original table ROMs or programming, there are likely to be a lot of extra ball references left coming up like this even though the extra balls themselves are not actually lit or awarded when playing in that mode. Possibly the lingering EB references in Pro Mode aren't worth reporting individually--I don't know. Short of redoing the Pro Mode implementation to use dip switches for turning off EBs, possibly they can't do anything about those remaining EB references in the table programming--or wouldn't want to alter it just for that, anyway. [/QUOTE]
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Pinball FX (4)
Master List of Issues: Pinball FX
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