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Zen Studios
Pinball FX (4)
Master List of Issues: Pinball FX
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<blockquote data-quote="smbhax" data-source="post: 298129" data-attributes="member: 396"><p>Just small stuff in Space Station (PS4, Pro Mode):</p><p></p><p>The ball can sneak around the upper side of the pop-up target blocking the right lane, for instance from the left outlane kickback ( [MEDIA=youtube]zHr34--AVR4:3395[/MEDIA] ); it's a little hard to tell what's happening in real-time, almost feels like the ball went through the pop-up; but I'm not sure it's possible to have enough speed left on the ball to get all the way up the ramp after sneaking by the pop-up.</p><p></p><p>The pause menu table guide doesn't mention the lower-right spot target. (It toggles between randomizing Shuttle or Station rewards, according to the (player-created?) guide linked from Zen's site -- <a href="https://zensite.wpenginepowered.com/wp-content/uploads/2021/02/WP-Space-Station-Pinball-Guide-by-ShoryukenToTheChin.pdf" target="_blank">https://zensite.wpenginepowered.com/wp-content/uploads/2021/02/WP-Space-Station-Pinball-Guide-by-ShoryukenToTheChin.pdf</a> .)</p><p></p><p>The pause menu table guide is very unclear on how to light locks for multiball. (You light 1-2-3 on the top rollovers.)</p><p></p><p>The Zen-linked (from <a href="https://zenstudios.com/pinball-table-guides/" target="_blank">https://zenstudios.com/pinball-table-guides/</a> ) ShoryukenToTheChin guide says lock is lit for multiball when the game starts; that's true for Classic Mode, but in Pro Mode, lock is NOT lit when the table starts (this feels appropriate for Pro mode so I'm guessing this is a limitation of the STTC guide, not covering Pro Mode set-up). (The STTC guide says it's for PBFX3, but Googling suggests Pro Mode existed in 3, although I'm not sure it worked the same way for this table.)</p><p></p><p>Between balls or in attract mode during Pro Mode, the score display may display "Extra Ball at 1,900,000" ( [MEDIA=youtube]zHr34--AVR4:3322[/MEDIA] ); I didn't reach that score to be able to say, but generally Pro Mode doesn't award extra balls, so that message may not apply. This may be a shortcoming of the way Pro Mode seems to operate outside of table dip switch settings.</p><p></p><p>[ATTACH=full]918[/ATTACH]</p></blockquote><p></p>
[QUOTE="smbhax, post: 298129, member: 396"] Just small stuff in Space Station (PS4, Pro Mode): The ball can sneak around the upper side of the pop-up target blocking the right lane, for instance from the left outlane kickback ( [MEDIA=youtube]zHr34--AVR4:3395[/MEDIA] ); it's a little hard to tell what's happening in real-time, almost feels like the ball went through the pop-up; but I'm not sure it's possible to have enough speed left on the ball to get all the way up the ramp after sneaking by the pop-up. The pause menu table guide doesn't mention the lower-right spot target. (It toggles between randomizing Shuttle or Station rewards, according to the (player-created?) guide linked from Zen's site -- [URL]https://zensite.wpenginepowered.com/wp-content/uploads/2021/02/WP-Space-Station-Pinball-Guide-by-ShoryukenToTheChin.pdf[/URL] .) The pause menu table guide is very unclear on how to light locks for multiball. (You light 1-2-3 on the top rollovers.) The Zen-linked (from [URL]https://zenstudios.com/pinball-table-guides/[/URL] ) ShoryukenToTheChin guide says lock is lit for multiball when the game starts; that's true for Classic Mode, but in Pro Mode, lock is NOT lit when the table starts (this feels appropriate for Pro mode so I'm guessing this is a limitation of the STTC guide, not covering Pro Mode set-up). (The STTC guide says it's for PBFX3, but Googling suggests Pro Mode existed in 3, although I'm not sure it worked the same way for this table.) Between balls or in attract mode during Pro Mode, the score display may display "Extra Ball at 1,900,000" ( [MEDIA=youtube]zHr34--AVR4:3322[/MEDIA] ); I didn't reach that score to be able to say, but generally Pro Mode doesn't award extra balls, so that message may not apply. This may be a shortcoming of the way Pro Mode seems to operate outside of table dip switch settings. [ATTACH type="full" alt="hurricane_pro_eb_msg.JPG"]918[/ATTACH] [/QUOTE]
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Pinball FX (4)
Master List of Issues: Pinball FX
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