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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 233197" data-attributes="member: 4106"><p>I'd assumed you'd re-mapped the flippers from the triggers to the bumpers. That's my default set up. Here's why it's happening:</p><p>- On all tables that have extra buttons, the secondary flipper buttons are mapped to these extra buttons. For example, magna-save on Black Knight, or the Extra Ball ("cheat") button on Jack*Bot, or the mini-flipper on Starship Troopers. On No Fear, this is the "Extra Ball" button (no idea what it's used for...?), on Judge Dredd these are the "move chain link" buttons.</p><p>- The default (X360 - I can't speak for others) controller set up is for the flippers to be mapped to the triggers, and the secondary/extra buttons to be mapped to the bumpers.</p><p>- If you re-map the flippers to the bumpers (like I have), this automatically re-maps the secondary/extra buttons to the triggers.</p><p>- Now if you need to enter your initials after a game, TPA takes control of this and forces you to use the triggers to select letters. (Try a game like Dracula or White Water, these often have a delay between the game bringing up its initial entry screen and TPA taking control - you can select letters using the bumpers until the TPA screen pops up and forces you to use the triggers.)</p><p>- Now the problem arises if the triggers are mapped to secondary buttons. The emulation is still running in the background, and is still accepting and processing input from the controller. On No Fear and Judge Dredd, those secondary buttons - the "Extra Ball" buttons and the "Move Chain Link" buttons respectively - act as "Enter" buttons when entering initials. So on No Fear, whichever trigger is mapped to "Extra Ball" sends an "Enter" to the table, and the letter gets selected. On Judge Dredd, both triggers send an "Enter" and select the letter.</p><p>- Hence my solution - which I've tried, and it works - to re-map those secondary buttons to the D-Pad (or really, anything other than the triggers). The triggers no longer send an "enter" to the table when you're entering initials, and everything works as intended.</p><p>- If you do this... remember that TPA doesn't remember these settings per table, so if you go play say Starship Troopers, remember to re-map the mini-flipper to the right trigger, unless you want that extra degree of difficulty.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 233197, member: 4106"] I'd assumed you'd re-mapped the flippers from the triggers to the bumpers. That's my default set up. Here's why it's happening: - On all tables that have extra buttons, the secondary flipper buttons are mapped to these extra buttons. For example, magna-save on Black Knight, or the Extra Ball ("cheat") button on Jack*Bot, or the mini-flipper on Starship Troopers. On No Fear, this is the "Extra Ball" button (no idea what it's used for...?), on Judge Dredd these are the "move chain link" buttons. - The default (X360 - I can't speak for others) controller set up is for the flippers to be mapped to the triggers, and the secondary/extra buttons to be mapped to the bumpers. - If you re-map the flippers to the bumpers (like I have), this automatically re-maps the secondary/extra buttons to the triggers. - Now if you need to enter your initials after a game, TPA takes control of this and forces you to use the triggers to select letters. (Try a game like Dracula or White Water, these often have a delay between the game bringing up its initial entry screen and TPA taking control - you can select letters using the bumpers until the TPA screen pops up and forces you to use the triggers.) - Now the problem arises if the triggers are mapped to secondary buttons. The emulation is still running in the background, and is still accepting and processing input from the controller. On No Fear and Judge Dredd, those secondary buttons - the "Extra Ball" buttons and the "Move Chain Link" buttons respectively - act as "Enter" buttons when entering initials. So on No Fear, whichever trigger is mapped to "Extra Ball" sends an "Enter" to the table, and the letter gets selected. On Judge Dredd, both triggers send an "Enter" and select the letter. - Hence my solution - which I've tried, and it works - to re-map those secondary buttons to the D-Pad (or really, anything other than the triggers). The triggers no longer send an "enter" to the table when you're entering initials, and everything works as intended. - If you do this... remember that TPA doesn't remember these settings per table, so if you go play say Starship Troopers, remember to re-map the mini-flipper to the right trigger, unless you want that extra degree of difficulty. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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