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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="Robert Misner" data-source="post: 233879" data-attributes="member: 4788"><p>I'm not sure if this lighting bug has been identified but I finally got a round to making some screencaps of it .. Basically randomly when the game is started with DX11 there seems to be a different overall brightness to the lights in the game.</p><p>Sometimes light bulbs seem over saturated,with whiteout bloom everywhere but the next time you run the game it seems normal.</p><p>This greatly effects performance on tables like Cirqus Vortaire and TOTAN and others like Funhouse etc. </p><p>The effect is very easily seen on Phantom where the caps of the bumpers with the masks will be washed out when its happening...vs normal.</p><p></p><p>I've used the Camera mod to capture the differences tho this bug is independent of the mod, it happens on different pc's with different versions of windows(8, 8.1, 10) with both Ati and Nvidia video cards.</p><p></p><p>It litterally is random every time the game launches.</p><p></p><p>Here is what Totan looks like with FOV of 6.5..you can see how on the right that half the tables lights are in shadow..its the transparency of the rooms light thats causing it..but the lights on the bottom half the screen around the flippers on the playfield are over saturated and have a very high bloom whiteout effect. both screencaps have the same table settings bulb 50% room 25%</p><p><img src="http://i.imgur.com/zl1Bdxz.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>Next this is zoomed out same sessions so you can see the room environments </p><p></p><p><img src="http://i.imgur.com/whnR8es.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>you can see the difference in the overhead lights..the one with the bloom effect causes the shadow and is the one where the play field lights are over saturated.</p><p>Its interesting the ones on the left with out the transparency shadow has no light bloom graphical effect at all.</p><p>I've noticed about a 30% decrease in performance on any given table when this kicks in ..the worst offenders like Cirqus go from steady 60fps to unplayable pretty quickly. Totan as well is dramatically effected around the launcher transparency.</p><p></p><p>Anyways I'm not sure anything will com of it but I thought I'd put this out there</p></blockquote><p></p>
[QUOTE="Robert Misner, post: 233879, member: 4788"] I'm not sure if this lighting bug has been identified but I finally got a round to making some screencaps of it .. Basically randomly when the game is started with DX11 there seems to be a different overall brightness to the lights in the game. Sometimes light bulbs seem over saturated,with whiteout bloom everywhere but the next time you run the game it seems normal. This greatly effects performance on tables like Cirqus Vortaire and TOTAN and others like Funhouse etc. The effect is very easily seen on Phantom where the caps of the bumpers with the masks will be washed out when its happening...vs normal. I've used the Camera mod to capture the differences tho this bug is independent of the mod, it happens on different pc's with different versions of windows(8, 8.1, 10) with both Ati and Nvidia video cards. It litterally is random every time the game launches. Here is what Totan looks like with FOV of 6.5..you can see how on the right that half the tables lights are in shadow..its the transparency of the rooms light thats causing it..but the lights on the bottom half the screen around the flippers on the playfield are over saturated and have a very high bloom whiteout effect. both screencaps have the same table settings bulb 50% room 25% [IMG]http://i.imgur.com/zl1Bdxz.jpg[/IMG] Next this is zoomed out same sessions so you can see the room environments [IMG]http://i.imgur.com/whnR8es.jpg[/IMG] you can see the difference in the overhead lights..the one with the bloom effect causes the shadow and is the one where the play field lights are over saturated. Its interesting the ones on the left with out the transparency shadow has no light bloom graphical effect at all. I've noticed about a 30% decrease in performance on any given table when this kicks in ..the worst offenders like Cirqus go from steady 60fps to unplayable pretty quickly. Totan as well is dramatically effected around the launcher transparency. Anyways I'm not sure anything will com of it but I thought I'd put this out there [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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