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While we get the fullscreen issues fixed, here is a list of other fixes for this update. I kept it in the same format and wording as the master issues list so you can compare the two.Issues fixed as of 1.57.14 are highlighted in GREENNew UI:Missing parts of the UI in some tables. Known issue with one of the post-processing options.Big Shot:The 3,000 Bonus light ties in with the 1 Ball light.The 1 Ball light ties in with the 2 Ball light.The 2 Ball light ties in with the 3 Ball light.The 3 Ball light ties in with the 4 Ball light.The 4 Ball light ties in with the 5 Ball light.The 5 Ball light ties in with the 6 Ball light.The 6 Ball light ties in with the 7 Ball light.The 7 Ball light ties in with both 8 Ball lights.The 8 Ball lights tie in with the 9 Ball light.The 9 Ball light ties in with the 10 Ball light.The 10 Ball light ties in with the 11 Ball light.The 11 Ball light ties in with the 12 Ball light.The 12 Ball light ties in with the 13 Ball light.The 13 Ball light ties in with the 14 Ball light.The 14 Ball light ties in with the 15 Ball light.The 15 Ball light ties in with the left rollover light.The leftmost rollover light beneath the drops ties in with the right rollover light.The right rollover light ties in with the left Special light at the target.The left Special target light ties in with the right Special target light.The right Special target light ties in with...something else. Or just dimmed from the other bugged lights.Doctor Who:A plastic is missing in the upper right corner of the playfield, around the upper right pop bumper. It has text: "Increase Transmat Faster" with an arrow pointing to the 5 on the back.Doctor Who - Master of Time:Score display missing on the DMD at times (after ball launch, certain other events?)This should be much better in this buildScores are without commas. Is there any way to implement them for easier reading?Steam Achievements not hooked in with this table.Fixed angel target lighting in DX11.Eight Ball Deluxe:Ball count dip switch settings have been corrected, 4 and 5 ball mode now give you the correct number of balls.Firepower:INFINITE SCORING GLITCH: Draining one ball with another ball in a non-locking hole incorrectly goes into the end-of-ball bonus phase. Adding to the bonus while in this phase (especially from the top hole, near the FIRE lanes) can cause this game-ending bug.Gladiators:Goals are not toggling. Known issue; will be patched later.Medieval Madness:Castle hurry up goal will now be awarded.Victory:Loading Haunted House makes this table's music muted.
While we get the fullscreen issues fixed, here is a list of other fixes for this update. I kept it in the same format and wording as the master issues list so you can compare the two.
Issues fixed as of 1.57.14 are highlighted in GREEN
New UI:
Big Shot:
Doctor Who:
Doctor Who - Master of Time:
Eight Ball Deluxe:
Firepower:
Gladiators:
Medieval Madness:
Victory: