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While we get the fullscreen issues fixed, here is a list of other fixes for this update. I kept it in the same format and wording as the master issues list so you can compare the two.


Issues fixed as of 1.57.14 are highlighted in GREEN



New UI:



  • Missing parts of the UI in some tables. Known issue with one of the post-processing options.


Big Shot:



  • The 3,000 Bonus light ties in with the 1 Ball light.
  • The 1 Ball light ties in with the 2 Ball light.
  • The 2 Ball light ties in with the 3 Ball light.
  • The 3 Ball light ties in with the 4 Ball light.
  • The 4 Ball light ties in with the 5 Ball light.
  • The 5 Ball light ties in with the 6 Ball light.
  • The 6 Ball light ties in with the 7 Ball light.
  • The 7 Ball light ties in with both 8 Ball lights.
  • The 8 Ball lights tie in with the 9 Ball light.
  • The 9 Ball light ties in with the 10 Ball light.
  • The 10 Ball light ties in with the 11 Ball light.
  • The 11 Ball light ties in with the 12 Ball light.
  • The 12 Ball light ties in with the 13 Ball light.
  • The 13 Ball light ties in with the 14 Ball light.
  • The 14 Ball light ties in with the 15 Ball light.
  • The 15 Ball light ties in with the left rollover light.
  • The leftmost rollover light beneath the drops ties in with the right rollover light.
  • The right rollover light ties in with the left Special light at the target.
  • The left Special target light ties in with the right Special target light.
  • The right Special target light ties in with...something else. Or just dimmed from the other bugged lights.


Doctor Who:



  • A plastic is missing in the upper right corner of the playfield, around the upper right pop bumper. It has text: "Increase Transmat Faster" with an arrow pointing to the 5 on the back.


Doctor Who - Master of Time:



  • Score display missing on the DMD at times (after ball launch, certain other events?)
    This should be much better in this build
  • Scores are without commas. Is there any way to implement them for easier reading?
  • Steam Achievements not hooked in with this table.
  • Fixed angel target lighting in DX11.


Eight Ball Deluxe:



  • Ball count dip switch settings have been corrected, 4 and 5 ball mode now give you the correct number of balls.


Firepower:



  • INFINITE SCORING GLITCH: Draining one ball with another ball in a non-locking hole incorrectly goes into the end-of-ball bonus phase. Adding to the bonus while in this phase (especially from the top hole, near the FIRE lanes) can cause this game-ending bug.


Gladiators:



  • Goals are not toggling. Known issue; will be patched later.


Medieval Madness:



  • Castle hurry up goal will now be awarded.


Victory:



  • Loading Haunted House makes this table's music muted.


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