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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="otto4711" data-source="post: 263354" data-attributes="member: 3744"><p>bride of pinbot got some fixes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>finally mouth and eyes got lamps now in dx11 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>and dual ball release is set back to one ball at a time (like on most real bop machines)</p><p></p><p>physics seems to be updated as well (or may be its just imagination...)</p><p>ball often fails to made it to the head and rolls back (makes it a bit harder and closer to the real table)</p><p></p><p>but there seems to be a small bug with final head and lamp position</p><p>with 1st and 2nd head lights are in the middle of the holes like they should be but with 3rd and final head after metamorphosis the lamp is not in the middle of the mouth its a bit to the left not much but u can see its not 100% in the middle.</p><p>(may be its not a bug and its ok... hard to say many yt videos are not in 1080p.... and i don't own a real bop table) </p><p></p><p>the flickering textures on the skill shot mounts are still there seems to happen less often but still there</p><p>during attract mode u can see them very good.</p><p>on the real table there are reflections from the lights from the skill shot values onto the metal of the starting lane not sure if fs tried to emulate these reflections which causing the flickering bug.....</p><p></p><p>but thx for updating bop <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p>hope black hole with full rom emulation is next on the list <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="otto4711, post: 263354, member: 3744"] bride of pinbot got some fixes :-) finally mouth and eyes got lamps now in dx11 :D and dual ball release is set back to one ball at a time (like on most real bop machines) physics seems to be updated as well (or may be its just imagination...) ball often fails to made it to the head and rolls back (makes it a bit harder and closer to the real table) but there seems to be a small bug with final head and lamp position with 1st and 2nd head lights are in the middle of the holes like they should be but with 3rd and final head after metamorphosis the lamp is not in the middle of the mouth its a bit to the left not much but u can see its not 100% in the middle. (may be its not a bug and its ok... hard to say many yt videos are not in 1080p.... and i don't own a real bop table) the flickering textures on the skill shot mounts are still there seems to happen less often but still there during attract mode u can see them very good. on the real table there are reflections from the lights from the skill shot values onto the metal of the starting lane not sure if fs tried to emulate these reflections which causing the flickering bug..... but thx for updating bop :cool: hope black hole with full rom emulation is next on the list ;) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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