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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="Pinballwiz45b" data-source="post: 272684" data-attributes="member: 1051"><p>UPDATE: Added several more, after using sources:</p><p></p><p>Black Knight 2000:</p><p></p><p><strong><span style="color: #008080">Blue Bolt flasher not flashing on the main playfield, as is done on DX9.</span></strong></p><p><strong><span style="color: #008080">Center flasher on the backglass is on the head of the horse instead of the Black Knight himself.</span></strong></p><p><strong><span style="color: #008080">Current Ramp Flasher (06C) needs to also be the Blue Bolt flasher for the main playfield portion.</span></strong></p><p><strong><span style="color: #0000FF">Middle Drop Flasher doesn't exist.</span></strong></p><p></p><p>Doctor Who (clarifications):</p><p></p><p><strong><span style="color: #008080">*Backbox head flasher missing on the backglass.</span></strong></p><p><strong><span style="color: #008080">*Doctor 3 Flasher is missing on the backglass.</span></strong></p><p><strong><span style="color: #008080">*A second Doctor 5 flasher is missing at the back portion of the playfield.</span></strong></p><p><strong><span style="color: #008080">*REPAIR/Doctor 4 flashers are missing.</span></strong></p><p><strong><span style="color: #008080">*The very upper right corner GI is strobing in the wrong direction, opposite the arrow that is pointing to the right. Playfield A's bulb is supposed to be at the arrow that is currently tied to C. B is fine.</span></strong></p><p><strong><span style="color: #008080">*GI is not strobing underneath the ESCAPE target plastic. Playfield A bulb should be at the lowest spots, B further up, and C further up nearest to the TARDIS.</span></strong></p><p><strong><span style="color: #008080">*GI under the right ramp doesn't have a strobing effect when compared to the rest. A should be the bulbs nearest the Video Mode lanes, B should be the bulbs in the center between the ramps and beside the Transmat target, and C bulb right in the middle.</span></strong></p><p></p><p>Ghostbusters:</p><p></p><p><span style="color: #008080"><strong>The RGB LED at the right ramp shot is making the Terror Dog target light beneath the ramp.</strong></span></p><p></p><p>Pistol Poker:</p><p></p><p><span style="color: #008080"><strong>7 Flashers are activating for the Spades instead of 3. The three are supposed to be the two nearest to the Spade targets and one on the backglass.</strong></span></p><p><span style="color: #008080"><strong>Only 1 Flasher is activating at the Clubs target. The other flasher is tied into the Spades.</strong></span></p><p><span style="color: #008080"><strong>The Blackjack Ramp is dim when it flashes. The actual flashers are tied into the Spades.</strong></span></p><p></p><p>Sorcerer:</p><p></p><p><strong><span style="color: #008080">Flashers at the eyes are dim. NOT referring to the Demon Background lights.</span></strong></p><p></p><p>Tales of the Arabian Nights (really needs a makeover though)</p><p></p><p><strong><span style="color: #008080">T.8. 40 (Lamp 58), the left Shooting Star light, flashes both Lightning Lamp lights. The official manual has an error regarding this.</span></strong></p><p><strong><span style="color: #008080">T.8. 55 (Lamp 77), the Wish 2 light, is tied in with a flasher on the upper left playfield.</span></strong></p><p><strong><span style="color: #008080">The upper left flasher mentioned above is supposed to tie in with the Start Tale flasher.</span></strong></p><p><strong><span style="color: #008080">T.8. 56 (Lamp 78), the Wish 3 light, is tied in with a flasher on the upper right playfield.</span></strong></p><p><strong><span style="color: #008080">The upper right flasher mentioned above is supposed to tie in with the Jet Flasher.</span></strong></p><p><strong><span style="color: #FF0000">Skill shot model clipping through the spiral ramp.</span></strong></p><p><strong><span style="color: #FF0000">Spiral ramp endpoint should be dipping where the ball drops down. As it stands, the ball moves slowly instead of quickly down if a ramp is successfully made.</span></strong></p><p></p><p>---------------</p><p>---------------</p><p></p><p>That being said, there was an update on the PC version before getting quickly pulled. My guess is that was a mistake and that the update may release soon.</p><p></p><p>Then again, maybe they were teasing us...?</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 272684, member: 1051"] UPDATE: Added several more, after using sources: Black Knight 2000: [B][COLOR="#008080"]Blue Bolt flasher not flashing on the main playfield, as is done on DX9. Center flasher on the backglass is on the head of the horse instead of the Black Knight himself. Current Ramp Flasher (06C) needs to also be the Blue Bolt flasher for the main playfield portion.[/COLOR] [COLOR="#0000FF"]Middle Drop Flasher doesn't exist.[/COLOR][/B] Doctor Who (clarifications): [B][COLOR=#008080]*Backbox head flasher missing on the backglass. *Doctor 3 Flasher is missing on the backglass. *A second Doctor 5 flasher is missing at the back portion of the playfield. *REPAIR/Doctor 4 flashers are missing. *The very upper right corner GI is strobing in the wrong direction, opposite the arrow that is pointing to the right. Playfield A's bulb is supposed to be at the arrow that is currently tied to C. B is fine. *GI is not strobing underneath the ESCAPE target plastic. Playfield A bulb should be at the lowest spots, B further up, and C further up nearest to the TARDIS. *GI under the right ramp doesn't have a strobing effect when compared to the rest. A should be the bulbs nearest the Video Mode lanes, B should be the bulbs in the center between the ramps and beside the Transmat target, and C bulb right in the middle.[/COLOR][/B] Ghostbusters: [COLOR="#008080"][B]The RGB LED at the right ramp shot is making the Terror Dog target light beneath the ramp.[/B][/COLOR] Pistol Poker: [COLOR="#008080"][B]7 Flashers are activating for the Spades instead of 3. The three are supposed to be the two nearest to the Spade targets and one on the backglass. Only 1 Flasher is activating at the Clubs target. The other flasher is tied into the Spades. The Blackjack Ramp is dim when it flashes. The actual flashers are tied into the Spades.[/B][/COLOR] Sorcerer: [B][COLOR=#008080]Flashers at the eyes are dim. NOT referring to the Demon Background lights.[/COLOR][/B] Tales of the Arabian Nights (really needs a makeover though) [B][COLOR=#008080]T.8. 40 (Lamp 58), the left Shooting Star light, flashes both Lightning Lamp lights. The official manual has an error regarding this. T.8. 55 (Lamp 77), the Wish 2 light, is tied in with a flasher on the upper left playfield. The upper left flasher mentioned above is supposed to tie in with the Start Tale flasher. T.8. 56 (Lamp 78), the Wish 3 light, is tied in with a flasher on the upper right playfield. The upper right flasher mentioned above is supposed to tie in with the Jet Flasher.[/COLOR] [COLOR="#FF0000"]Skill shot model clipping through the spiral ramp. Spiral ramp endpoint should be dipping where the ball drops down. As it stands, the ball moves slowly instead of quickly down if a ramp is successfully made.[/COLOR][/B] --------------- --------------- That being said, there was an update on the PC version before getting quickly pulled. My guess is that was a mistake and that the update may release soon. Then again, maybe they were teasing us...? [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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