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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="Pinballwiz45b" data-source="post: 274823" data-attributes="member: 1051"><p>Version 1.70.27 Bugs:</p><p></p><p><strong>AC/DC:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #008080">Lighting on the inserts up top needs to be adjusted to clearly tell which lights are turned on or off.<br /> [*]Left Ramp flasher is tied in with the Yellow flasher on the left side.<br /> [*]The yellow flasher on the left side is dim.<br /> [*]Thunderstruck blue lights need looked into; they're hard to read or tell if they're lit or not.<br /> [*]GI lights at Hell don't interact at all.<br /> [*]GI lights around the plastics on the main playfield don't interact at all or have very little effect. Needs MAJOR work.<br /> [*]Lights underneath the right ramp fire plastic don't exist.<br /> [*]Flasher on the Rock and Roll Train head is dim.<br /> [*]Jukebox kicker flasher at the back doesn't exist.<br /> [*]Left Ramp Left Side Flasher doesn't exist.<br /> [*]Left Ramp Right Side Flasher doesn't exist.<br /> [*]Right Ramp Right Side Flasher doesn't exist.<br /> [*]Bell Arrow Flasher doesn't exist.<br /> [*]Flasher in the pop bumper area is too dim.<br /> [*]Right Ramp Flasher flashes the Red flasher near the cannon. The one that's supposed to flash instead doesn't exist.<br /> [*]Red flasher near the cannon is dim.<br /> [*]Lights at the sides of the Jukebox are dim.<br /> [*]White bulb at the upper right corner is tied in to the red lights at the Jukebox.<br /> [*]Red light in the plunger lane isn't supposed to be there.</span><br /> [*]<span style="color: #0000FF">Yellow lights around the playfield shown, around GI. Includes the plastic behind the 4 band members.<br /> [*]Ramp plastics non-existent?</span><br /> [*]<span style="color: #FF0000">Emulation speed is slower when compared to the real thing. Noticeable at the Jukebox when the lights are supposed to be in the rhythm of the song.<br /> [*]Instant Info doesn't work when trapping a ball on the flipper for an extended amount of time. Some platforms.<br /> [*]Some wizard goals could be toggled at the start of a new game, after finishing a previous game with all Standard Goals complete.<br /> [*]Super skillshot by holding up the right flipper sometimes doesn't work.</span></strong></li> </ul><p></p><p><strong>Mustang:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #FF0000">Emulation speed is slower when compared to the real thing.<br /> [*]Some wizard goals could be toggled at the start of a new game, after finishing a previous game with all Standard Goals complete.<br /> [*]Holding a ball on the right flipper makes the ball not lie still.<br /> [*]Super skill shot sometimes has the ball hit the wall up top by the Ford roll over lanes and drops in the pop bumper area instead.</span><br /> [*]<span style="color: #008080">No GI interaction whatsoever.</span></strong></li> </ul><p></p><p><strong>Star Trek:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #008080">No GI interaction whatsoever.<br /> [*]The laser light show on the playfield during Klingon Multiball should follow a more circular and clockwise pattern than just straight lines.<br /> [*]Pop bumper counter/score bug can sometimes occur, similar to that of Iron Man's pop bumper counter/score bug. Could be a ROM issue.</span><br /> [*]<span style="color: #FF0000">Emulation speed is slower when compared to the real thing. Note how the display isn't synced to the light show for Medals awarded, upon starting a wizard mode.<br /> [*]Instructions: Warp Ramp Extra Ball at 7, not 3.<br /> [*]Instructions: Vengeance Battle is the 3rd mode, not 2nd.<br /> [*]Pulling the plunger back causes the ball to go too far down, leave the switch prematurely and lock the selected mission in.</span></strong></li> </ul></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 274823, member: 1051"] Version 1.70.27 Bugs: [B]AC/DC:[/B] [LIST] [*][B][COLOR=#008080]Lighting on the inserts up top needs to be adjusted to clearly tell which lights are turned on or off. [*]Left Ramp flasher is tied in with the Yellow flasher on the left side. [*]The yellow flasher on the left side is dim. [*]Thunderstruck blue lights need looked into; they're hard to read or tell if they're lit or not. [*]GI lights at Hell don't interact at all. [*]GI lights around the plastics on the main playfield don't interact at all or have very little effect. Needs MAJOR work. [*]Lights underneath the right ramp fire plastic don't exist. [*]Flasher on the Rock and Roll Train head is dim. [*]Jukebox kicker flasher at the back doesn't exist. [*]Left Ramp Left Side Flasher doesn't exist. [*]Left Ramp Right Side Flasher doesn't exist. [*]Right Ramp Right Side Flasher doesn't exist. [*]Bell Arrow Flasher doesn't exist. [*]Flasher in the pop bumper area is too dim. [*]Right Ramp Flasher flashes the Red flasher near the cannon. The one that's supposed to flash instead doesn't exist. [*]Red flasher near the cannon is dim. [*]Lights at the sides of the Jukebox are dim. [*]White bulb at the upper right corner is tied in to the red lights at the Jukebox. [*]Red light in the plunger lane isn't supposed to be there.[/COLOR] [*][COLOR="#0000FF"]Yellow lights around the playfield shown, around GI. Includes the plastic behind the 4 band members. [*]Ramp plastics non-existent?[/COLOR] [*][COLOR=#FF0000]Emulation speed is slower when compared to the real thing. Noticeable at the Jukebox when the lights are supposed to be in the rhythm of the song. [*]Instant Info doesn't work when trapping a ball on the flipper for an extended amount of time. Some platforms. [*]Some wizard goals could be toggled at the start of a new game, after finishing a previous game with all Standard Goals complete. [*]Super skillshot by holding up the right flipper sometimes doesn't work.[/COLOR][/B] [/LIST] [B]Mustang:[/B] [LIST] [*][B][COLOR=#FF0000]Emulation speed is slower when compared to the real thing. [*]Some wizard goals could be toggled at the start of a new game, after finishing a previous game with all Standard Goals complete. [*]Holding a ball on the right flipper makes the ball not lie still. [*]Super skill shot sometimes has the ball hit the wall up top by the Ford roll over lanes and drops in the pop bumper area instead.[/COLOR] [*][COLOR="#008080"]No GI interaction whatsoever.[/COLOR][/B] [/LIST] [B]Star Trek:[/B] [LIST] [*][B][COLOR=#008080]No GI interaction whatsoever. [*]The laser light show on the playfield during Klingon Multiball should follow a more circular and clockwise pattern than just straight lines. [*]Pop bumper counter/score bug can sometimes occur, similar to that of Iron Man's pop bumper counter/score bug. Could be a ROM issue.[/COLOR] [*][COLOR=#FF0000]Emulation speed is slower when compared to the real thing. Note how the display isn't synced to the light show for Medals awarded, upon starting a wizard mode. [*]Instructions: Warp Ramp Extra Ball at 7, not 3. [*]Instructions: Vengeance Battle is the 3rd mode, not 2nd. [*]Pulling the plunger back causes the ball to go too far down, leave the switch prematurely and lock the selected mission in.[/COLOR][/B] [/LIST] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Master List of Issues Within the PC Version
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