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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="Pinballwiz45b" data-source="post: 275442" data-attributes="member: 1051"><p>I can also confirm that I'm missing the Glo-Balls.</p><p></p><p>Anyway, updated lists for the following tables, whether it be more detailed or finding new issues from observation:</p><p></p><p><strong>AC/DC:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #008080">Left Ramp flasher, #20 is tied in with the Yellow flasher, #21.<br /> [*]The yellow flasher on the left side, #21 is dim.<br /> [*]Thunderstruck blue lights need looked into; they're hard to read or tell if they're lit or not.<br /> [*]GI lights at Hell don't interact at all.<br /> [*]GI lights around the plastics on the main playfield don't interact at all or have very little effect. Needs MAJOR work.<br /> [*]Lights underneath the right ramp fire plastic don't exist.<br /> [*]Flasher beneath the Rock and Roll Train, #17, doesn't exist.<br /> [*]The Rock N Roll Train light, #32 at the head of the train, is tied in with the Left Ramp flasher, #20.<br /> [*]Jukebox kicker flasher, #23 at the upper playfield, doesn't exist.<br /> [*]Left Ramp Left Side Flasher, #27, doesn't exist.<br /> [*]Left Ramp Right Side Flasher, #28, doesn't exist.<br /> [*]Right Ramp Right Side Flasher, #29, doesn't exist. Note also these flashers simulate the sight of lightning on the plastics.<br /> [*]Bell Arrow Flasher, #26, doesn't exist.<br /> [*]Flashers in the pop bumper area (#25, X3 Flashers) are too dim.<br /> [*]Right Ramp Flasher, #30, flashes the Red flasher, #31, near the cannon.<br /> [*]Red flasher near the cannon, #31, is dim.<br /> [*]Lights at the sides of the Jukebox, #53 (right) and #54 (left), are dim.<br /> [*]White bulb at the upper right corner is tied in to the red lights at the Jukebox, instead of being a part of the GI.<br /> [*]Blue bulb behind the band isn't a part of the GI.<br /> [*]Red lights in the plunger lane and between the flippers aren't supposed to be there.<br /> [*]The blue light at the E lane in AXE has some red showing. The light appears more pink the further from its center.</span><br /> [*]<span style="color: #0000FF">Yellow lights around the playfield shown, around GI. Includes the plastic behind the 4 band members.<br /> [*]Ramp plastics non-existent?</span><br /> [*]<span style="color: #FF0000">Emulation speed is slower when compared to the real thing. Noticeable at the Jukebox when the lights are supposed to be in the rhythm of the song.<br /> [*]Instant Info doesn't work when trapping a ball on the flipper for an extended amount of time. Some platforms.<br /> [*]Some wizard goals could be toggled at the start of a new game, after finishing a previous game with all Standard Goals complete.<br /> [*]Super skillshot by holding up the right flipper sometimes doesn't work.</span></strong></li> </ul><p></p><p><strong>Star Trek Vengeance:</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #008080">No GI interaction whatsoever, bumpers included.<br /> [*]A piece of GI is missing on the lower half of the left slingshot.<br /> [*]A piece of GI north of the left scoop should be moved up to where the bulb is supposed to be.<br /> [*]Back panel GI lamps are missing.<br /> [*]Two blue lights, #51, at the Enterprise, are missing.<br /> [*]Both Asteroid Flashers, left and right, look dim, and should be brighter.<br /> [*]The laser light show on the playfield during Klingon Multiball should follow a more circular and clockwise pattern than just straight lines.<br /> [*]Klingon Multiball has the playfield glitching out with the laser lights. Said laser lights are also dimmed.<br /> [*]The Vengeance Kickback Flasher, #21, doesn't exist.<br /> [*]The Left Ramp Flasher, #23, doesn't exist.<br /> [*]The Warp Ramp Flasher, #26, is lit the entire time.<br /> [*]The 3-bank flasher, #27, doesn't exist.<br /> [*]The Right Ramp Flasher, #28, is lit the entire time.<br /> [*]The Spinner Flasher, #29, acts only as an insert. Should be brighter.<br /> [*]The upper right flipper flasher, #30, doesn't exist.<br /> [*]The Vengeance Ship Flasher, #31, doesn't exist.<br /> [*]The flashers on top of both slingshots, #32 and #41, don't exist.</span><br /> [*]<span style="color: #FF0000">Emulation speed is slower when compared to the real thing. Note how the display isn't synced to the light show for Medals awarded, upon starting a wizard mode.<br /> [*]Pulling the plunger back causes the ball to go too far down, leave the switch prematurely and lock the selected mission in. The plunger switch should be lowered to avoid this.</span></strong></li> </ul><p></p><p>I did a stream regarding the new Sterns, and cut off early on Star Trek. Also on both tables, I referred to their manuals and video sources on which lights go where. (Though I have to say, some sections are so unreliable or inconsistent.)</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 275442, member: 1051"] I can also confirm that I'm missing the Glo-Balls. Anyway, updated lists for the following tables, whether it be more detailed or finding new issues from observation: [B]AC/DC:[/B] [LIST] [*][B][COLOR=#008080]Left Ramp flasher, #20 is tied in with the Yellow flasher, #21. [*]The yellow flasher on the left side, #21 is dim. [*]Thunderstruck blue lights need looked into; they're hard to read or tell if they're lit or not. [*]GI lights at Hell don't interact at all. [*]GI lights around the plastics on the main playfield don't interact at all or have very little effect. Needs MAJOR work. [*]Lights underneath the right ramp fire plastic don't exist. [*]Flasher beneath the Rock and Roll Train, #17, doesn't exist. [*]The Rock N Roll Train light, #32 at the head of the train, is tied in with the Left Ramp flasher, #20. [*]Jukebox kicker flasher, #23 at the upper playfield, doesn't exist. [*]Left Ramp Left Side Flasher, #27, doesn't exist. [*]Left Ramp Right Side Flasher, #28, doesn't exist. [*]Right Ramp Right Side Flasher, #29, doesn't exist. Note also these flashers simulate the sight of lightning on the plastics. [*]Bell Arrow Flasher, #26, doesn't exist. [*]Flashers in the pop bumper area (#25, X3 Flashers) are too dim. [*]Right Ramp Flasher, #30, flashes the Red flasher, #31, near the cannon. [*]Red flasher near the cannon, #31, is dim. [*]Lights at the sides of the Jukebox, #53 (right) and #54 (left), are dim. [*]White bulb at the upper right corner is tied in to the red lights at the Jukebox, instead of being a part of the GI. [*]Blue bulb behind the band isn't a part of the GI. [*]Red lights in the plunger lane and between the flippers aren't supposed to be there. [*]The blue light at the E lane in AXE has some red showing. The light appears more pink the further from its center.[/COLOR] [*][COLOR="#0000FF"]Yellow lights around the playfield shown, around GI. Includes the plastic behind the 4 band members. [*]Ramp plastics non-existent?[/COLOR] [*][COLOR=#FF0000]Emulation speed is slower when compared to the real thing. Noticeable at the Jukebox when the lights are supposed to be in the rhythm of the song. [*]Instant Info doesn't work when trapping a ball on the flipper for an extended amount of time. Some platforms. [*]Some wizard goals could be toggled at the start of a new game, after finishing a previous game with all Standard Goals complete. [*]Super skillshot by holding up the right flipper sometimes doesn't work.[/COLOR][/B] [/LIST] [B]Star Trek Vengeance:[/B] [LIST] [*][B][COLOR=#008080]No GI interaction whatsoever, bumpers included. [*]A piece of GI is missing on the lower half of the left slingshot. [*]A piece of GI north of the left scoop should be moved up to where the bulb is supposed to be. [*]Back panel GI lamps are missing. [*]Two blue lights, #51, at the Enterprise, are missing. [*]Both Asteroid Flashers, left and right, look dim, and should be brighter. [*]The laser light show on the playfield during Klingon Multiball should follow a more circular and clockwise pattern than just straight lines. [*]Klingon Multiball has the playfield glitching out with the laser lights. Said laser lights are also dimmed. [*]The Vengeance Kickback Flasher, #21, doesn't exist. [*]The Left Ramp Flasher, #23, doesn't exist. [*]The Warp Ramp Flasher, #26, is lit the entire time. [*]The 3-bank flasher, #27, doesn't exist. [*]The Right Ramp Flasher, #28, is lit the entire time. [*]The Spinner Flasher, #29, acts only as an insert. Should be brighter. [*]The upper right flipper flasher, #30, doesn't exist. [*]The Vengeance Ship Flasher, #31, doesn't exist. [*]The flashers on top of both slingshots, #32 and #41, don't exist.[/COLOR] [*][COLOR=#FF0000]Emulation speed is slower when compared to the real thing. Note how the display isn't synced to the light show for Medals awarded, upon starting a wizard mode. [*]Pulling the plunger back causes the ball to go too far down, leave the switch prematurely and lock the selected mission in. The plunger switch should be lowered to avoid this.[/COLOR][/B] [/LIST] I did a stream regarding the new Sterns, and cut off early on Star Trek. Also on both tables, I referred to their manuals and video sources on which lights go where. (Though I have to say, some sections are so unreliable or inconsistent.) [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Master List of Issues Within the PC Version
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