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Farsight Studios
The Pinball Arcade / Farsight Studios
Medieval Madness: real vs. TPA vs. Zen
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<blockquote data-quote="shutyertrap" data-source="post: 281188" data-attributes="member: 134"><p>The peasant ramp in FX3 has the proper ball diverter so that it won't center drain. At first TPA did not have it at all (they thought it was a mod), and then they added an invisible wall to make it happen without physically adding the part to the table. Not sure if they ever did model that piece in the end or not.</p><p></p><p>I personally think the lighting is better in FX3 for 2 reasons; the first is that there is no artificial spot light in the center of the play field like in TPA (an overhead light?), the second is that the lighting in FX3 is spherical rather than being on a single plain. This allows the flashing lights to affect multiple surfaces rather than having to artificially be painted in. It also allows for the ball to be truly affected by whatever light it is near. Obviously the pro in favor of TPA is being able to set the room lighting (sorry, but their bulb brightness was a joke in terms of getting a proper glow) to dark, and I still hold out hope that Zen will eventually implement this. </p><p></p><p>And for god's sake, if the dragon bothers anyone, push the button to turn it all off in that moment!</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 281188, member: 134"] The peasant ramp in FX3 has the proper ball diverter so that it won't center drain. At first TPA did not have it at all (they thought it was a mod), and then they added an invisible wall to make it happen without physically adding the part to the table. Not sure if they ever did model that piece in the end or not. I personally think the lighting is better in FX3 for 2 reasons; the first is that there is no artificial spot light in the center of the play field like in TPA (an overhead light?), the second is that the lighting in FX3 is spherical rather than being on a single plain. This allows the flashing lights to affect multiple surfaces rather than having to artificially be painted in. It also allows for the ball to be truly affected by whatever light it is near. Obviously the pro in favor of TPA is being able to set the room lighting (sorry, but their bulb brightness was a joke in terms of getting a proper glow) to dark, and I still hold out hope that Zen will eventually implement this. And for god's sake, if the dragon bothers anyone, push the button to turn it all off in that moment! [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Medieval Madness: real vs. TPA vs. Zen
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