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Medieval Madness reproduction
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<blockquote data-quote="Worf" data-source="post: 110128" data-attributes="member: 1047"><p>Well, it's because the publication/manufacturing deadlines usually mean you have to build it a couple of months in advance. If you patch later (or day 1 patch), it gives the software teams an additional couple of months to add features and fix bugs. Of course, like all software projects, things sometimes take longer than estimated.</p><p></p><p>If it's a console game, you need to schedule a month for approvals, a month for manufacturing (not that it takes that long, but the factories usually run full tilt so you get added to the queue, and this can't happen until approval). Then you have a month to get all the discs and cases from the factory and to ship them to distributors who ship them to store warehouses, who then ship them to stores. If it's a PC product, it still takes a couple of months to manufacture.</p><p></p><p>If it's hardware for a holiday release, you're looking at hardware finialization by June, parts by August (a lot of parts can have 4-6 weeks of lead time), manufacturing in September for shipment in October so it's out on shelves by November. And since software can be updated, it gives your software devs another 3-4 months of development and QA time.</p></blockquote><p></p>
[QUOTE="Worf, post: 110128, member: 1047"] Well, it's because the publication/manufacturing deadlines usually mean you have to build it a couple of months in advance. If you patch later (or day 1 patch), it gives the software teams an additional couple of months to add features and fix bugs. Of course, like all software projects, things sometimes take longer than estimated. If it's a console game, you need to schedule a month for approvals, a month for manufacturing (not that it takes that long, but the factories usually run full tilt so you get added to the queue, and this can't happen until approval). Then you have a month to get all the discs and cases from the factory and to ship them to distributors who ship them to store warehouses, who then ship them to stores. If it's a PC product, it still takes a couple of months to manufacture. If it's hardware for a holiday release, you're looking at hardware finialization by June, parts by August (a lot of parts can have 4-6 weeks of lead time), manufacturing in September for shipment in October so it's out on shelves by November. And since software can be updated, it gives your software devs another 3-4 months of development and QA time. [/QUOTE]
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