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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
MFi connectivity/compatibility?
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<blockquote data-quote="Stuart Webster" data-source="post: 139390" data-attributes="member: 2529"><p>Well, I've added compatibility. I can't say I'm too impressed with the controller itself or the framework's Bluetooth connectivity.</p><p></p><p>The controller in question is the only one thus far that connects via Bluetooth (instead of Lightning) and isn't form-fitted for iPhone 5's so it works with the newer iPads. However, the controller is simply way too small (I can fit the whole thing in one hand) and the left and right triggers/buttons are way too close together. After using it off and on for the past 5 hours I'm led to believe that my hand would be cramping if I were to use it for long periods of serious gaming.</p><p></p><p>There are two types of MFi controllers: <a href="https://developer.apple.com/library/ios/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html#//apple_ref/doc/uid/TP40013276-CH1-SW1" target="_blank">standard and extended</a>. The extended controllers have analog sticks which support analog plunging and nudging. The standard setup is very similar to the iCade.</p><p></p><p>The Bluetooth connection is a bit finicky to get going and the player indexing doesn't seem to always work on the controller. The <a href="https://developer.apple.com/library/ios/documentation/ServicesDiscovery/Conceptual/GameControllerPG/DiscoveringControllers/DiscoveringControllers.html#//apple_ref/doc/uid/TP40013276-CH2-SW4" target="_blank">documentation</a> states that when the controller is set to index 0 the light for player 1 should light up, but it would only do it sometimes and I'd have to turn of the controller off and on again. There's also callback that gets fired when a controller disconnects, so I threw some pause code in there. However, the callback doesn't get fired off until 5 to 10 seconds after the controller is disconnected -- not exactly ideal for a real-time game.</p></blockquote><p></p>
[QUOTE="Stuart Webster, post: 139390, member: 2529"] Well, I've added compatibility. I can't say I'm too impressed with the controller itself or the framework's Bluetooth connectivity. The controller in question is the only one thus far that connects via Bluetooth (instead of Lightning) and isn't form-fitted for iPhone 5's so it works with the newer iPads. However, the controller is simply way too small (I can fit the whole thing in one hand) and the left and right triggers/buttons are way too close together. After using it off and on for the past 5 hours I'm led to believe that my hand would be cramping if I were to use it for long periods of serious gaming. There are two types of MFi controllers: [URL="https://developer.apple.com/library/ios/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html#//apple_ref/doc/uid/TP40013276-CH1-SW1"]standard and extended[/URL]. The extended controllers have analog sticks which support analog plunging and nudging. The standard setup is very similar to the iCade. The Bluetooth connection is a bit finicky to get going and the player indexing doesn't seem to always work on the controller. The [URL="https://developer.apple.com/library/ios/documentation/ServicesDiscovery/Conceptual/GameControllerPG/DiscoveringControllers/DiscoveringControllers.html#//apple_ref/doc/uid/TP40013276-CH2-SW4"]documentation[/URL] states that when the controller is set to index 0 the light for player 1 should light up, but it would only do it sometimes and I'd have to turn of the controller off and on again. There's also callback that gets fired when a controller disconnects, so I threw some pause code in there. However, the callback doesn't get fired off until 5 to 10 seconds after the controller is disconnected -- not exactly ideal for a real-time game. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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