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Farsight Studios
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Stern Tables
Ripley's Believe it or Not! (2003)
Missing ball, unable to continue
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<blockquote data-quote="invitro" data-source="post: 6496" data-attributes="member: 446"><p>Happened to me yesterday, with a pretty good game going (200M, "Ball 1", had lost a couple EBs). On Xbox, the problem happened during regular MB. A ball disappeared somewhere; I had at least two balls, and then one ball, but MB was still running. When that ball drained, it was on to the impotent ball search. I tilted, still more ball searching, tried the plunger, still more ball searching, called the attendant, got "ball not stuck" message, still more ball searching. Let it go for over an hour, still more ball searching. Quit game.</p><p></p><p>It seems that it shouldn't be hard to just check if a ball search (or a tilt) lasts for >20 seconds (or >1 min, or >5 mins, or whatever). If that happens, something is bad bad bad wrong. Really, the game shouldn't have been released without this simple sanity check, but maybe it's much harder to implement than I imagine.</p><p></p><p>The problem is not primarily with the table (I've had it happen on BHole, and there are other reports on its forum), or the situation, or the platform. It's with the general TPA game-simulation code.</p><p></p><p>Official people, please give some info. This problem is several times worse than all other reported problems combined, as it makes the game almost unplayable for good players who are trying for high scores that require long games.</p></blockquote><p></p>
[QUOTE="invitro, post: 6496, member: 446"] Happened to me yesterday, with a pretty good game going (200M, "Ball 1", had lost a couple EBs). On Xbox, the problem happened during regular MB. A ball disappeared somewhere; I had at least two balls, and then one ball, but MB was still running. When that ball drained, it was on to the impotent ball search. I tilted, still more ball searching, tried the plunger, still more ball searching, called the attendant, got "ball not stuck" message, still more ball searching. Let it go for over an hour, still more ball searching. Quit game. It seems that it shouldn't be hard to just check if a ball search (or a tilt) lasts for >20 seconds (or >1 min, or >5 mins, or whatever). If that happens, something is bad bad bad wrong. Really, the game shouldn't have been released without this simple sanity check, but maybe it's much harder to implement than I imagine. The problem is not primarily with the table (I've had it happen on BHole, and there are other reports on its forum), or the situation, or the platform. It's with the general TPA game-simulation code. Official people, please give some info. This problem is several times worse than all other reported problems combined, as it makes the game almost unplayable for good players who are trying for high scores that require long games. [/QUOTE]
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