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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Medieval Madness (1997)
MM overrated?
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<blockquote data-quote="Sean DonCarlos" data-source="post: 5389" data-attributes="member: 152"><p>The only real issue I have with MM is that it starts to feel repetitive after a while, especially when you are done with the other five requirements for Battle for the Kingdom and are left facing two or three castles with nothing to do but make gate shots repeatedly. Sometimes I wonder if it would have been a better game with five castles instead of six.</p><p></p><p> </p><p>The gate is nowhere near as hazardous as AFM's saucer/forcefield targets, which are both lower on the playfield and not angled. Judicious nudging and perhaps a slap save at times will generally keep things going. I'd say only one ball in every 40 or 50 comes back from the gate in a way that truly can't be saved, as long as you are trapping the ball and taking a set shot each time. Reflex shots to the gate <em>will</em> get you in trouble.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 5389, member: 152"] The only real issue I have with MM is that it starts to feel repetitive after a while, especially when you are done with the other five requirements for Battle for the Kingdom and are left facing two or three castles with nothing to do but make gate shots repeatedly. Sometimes I wonder if it would have been a better game with five castles instead of six. The gate is nowhere near as hazardous as AFM's saucer/forcefield targets, which are both lower on the playfield and not angled. Judicious nudging and perhaps a slap save at times will generally keep things going. I'd say only one ball in every 40 or 50 comes back from the gate in a way that truly can't be saved, as long as you are trapping the ball and taking a set shot each time. Reflex shots to the gate [I]will[/I] get you in trouble. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Medieval Madness (1997)
MM overrated?
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